AArch64 | |
ppc64le | |
s390x | |
x86-64 |
- Add reproducible.patch to better declare dependencies to avoid non-determinism from parallel builds
- Update to 3.0.0 * Build with SDL2 * Integrated the classic Mirror Magic game engine into the game Rocks’n’Diamonds as a new custom game engine * Mirror Magic now also offers new features already known from R’n’D like scalable window size and fullscreen mode and solution tapes were added to the included level sets “Deflektor” and “Mindbender”. - Add fix-multiple-definitions.patch - Drop upstream fixed mirrormagic-2.0.2-src_tools.c.patch, mirrormagic-2.0.2-src_editor.c.patch, mirrormagic-2.0.2-src_events.c.patch, mirrormagic-2.0.2-src_files.c.patch, mirrormagic-2.0.2-src_libgame_sdl.c.patch, mirrormagic-2.0.2-src_libgame_sdl.h.patch, mirrormagic-2.0.2-src_libgame_gadgets.c.patch and mirrormagic-2.0.2-src_main.h.patch
- Fixed user and group for Factory
- prerequire useradd and groupadd
- Force GNU inline semantics, fixes build with GCC5.
- Change descriptions for patches
- Remove not needed #%attr
- Initial package creation