Package Release Info

libmanette-0.2.6-150400.1.16

Update Info: Base Release
Available in Package Hub : 15 SP5 Subpackages

platforms

AArch64
ppc64le
s390x
x86-64

subpackages

libmanette-devel
typelib-1_0-Manette-0_2-0

Change Logs

* Sun Mar 28 2021 dimstar@opensuse.org
- Add baselibs.conf: build libmanette-0_2-0. New dependency to
  webkit2gtk3.
* Sat Nov 28 2020 bjorn.lie@gmail.com
- Update to version 0.2.6:
  + Project:
  - Move the project to gitlab.gnome.org/GNOME/libmanette.
  - Update the URLs accordingly.
  - Give the project a minimal website:
    https://gnome.pages.gitlab.gnome.org/libmanette/
  - Update the project's description.
  + Documentation:
  - Add a documentation.
  - Fix many documentation annotations.
  - Document more symbols.
  + Meson:
  - Require Meson 0.53.0.
  - Add the demos option.
  - Add the build-tests and install-tests option.
  - Various code style cleanups and updates.
  - Add a build summary.
  + ManetteDevice:
  - Add a missing precondition check to ensure milliseconds is in
    the right range in manette_device_rumble().
  - Throw the full file error code rather than G_FILE_ERROR_FAILED
    in manette_device_new().
  - Throw G_FILE_ERROR_FAILED rather than G_FILE_ERROR_NXIO in
    manette_device_new() if the device isn't a gamepad.
  + ManetteMapping:
  - Check mapping strings have at least a GUID field and a name
    field.
  - Use the debug log level for non-programming mapping parsing
    errors.
  - Make some parsing error messages more explicit.
  + ManetteMappingManager: Use a race-free way to check the mapping
    file deletion.
  + Code cleanup:
  - Make license headers have the LGPL footer, not the GPL one.
  - Use #pragma once instead of manual header guards.
  - Use g_auto(), g_autoptr() and g_autofree where possible.
  - Use g_clear_pointer() and g_clear_object() where possible.
  - Use assertions instead of g_return*_if_fail in static
    functions.
  - Add HACKING.md to document the code, documentation, and
    commit message styles.
  - Give better names to callback functions.
  - Give the namespace_object_ prefix to the finalize functions
    to match the code style.
  - Clean up and simplify the code in many places.
  - Drop platform:Linux from the internal gamepad database.
- Changes from version 0.2.5:
  + Fix the build with musl by using input_event_sec and
    input_event_usec.
- Run tests during build, add a check section and macro.
- Update URL to new home.
* Sun Apr 05 2020 bjorn.lie@gmail.com
- Update to version 0.2.4:
  + Build system changes: Add the 'introspection' and 'vapi'
    options, allowing to build without producing GObject
    Introspection or Vala bindings.
  + Support hot-plugging in the fallback backend.
  + Update the game controller mapping database.
  + Various code cleanups.
* Thu Sep 12 2019 bjorn.lie@gmail.com
- Update to version 0.2.3:
  + Build system changes: Add 'gudev' option, allowing to
    explicitly build without gudev.
* Mon Mar 11 2019 bjorn.lie@gmail.com
- Update to version 0.2.2:
  + Device:
  - Handle absolute axes with min > 0.
  - Handle the axes' flat to support axes to d-pad mapping.
  + Mapping:
  - Support negative analog axis to button mappings.
  - Support full-range axis to button mappings.
Version: 0.2.4-bp152.1.4
* Sun Apr 05 2020 Bjørn Lie <bjorn.lie@gmail.com>
- Update to version 0.2.4:
  + Build system changes: Add the 'introspection' and 'vapi'
    options, allowing to build without producing GObject
    Introspection or Vala bindings.
  + Support hot-plugging in the fallback backend.
  + Update the game controller mapping database.
  + Various code cleanups.
* Thu Sep 12 2019 Bjørn Lie <bjorn.lie@gmail.com>
- Update to version 0.2.3:
  + Build system changes: Add 'gudev' option, allowing to
    explicitly build without gudev.
* Mon Mar 11 2019 Bjørn Lie <bjorn.lie@gmail.com>
- Update to version 0.2.2:
  + Device:
  - Handle absolute axes with min > 0.
  - Handle the axes' flat to support axes to d-pad mapping.
  + Mapping:
  - Support negative analog axis to button mappings.
  - Support full-range axis to button mappings.
* Sun Sep 23 2018 antoine.belvire@opensuse.org
- Update to version 0.2.1:
  + Defer the emission of input device events by putting them into
    idle event sources.
  + Update the game controller database.
* Tue Mar 06 2018 bjorn.lie@gmail.com
- Update to version 0.2.0:
  + Device: Add rumble support.
  + Make the devices rumble in manette-test if they support it.
  + Mapping:
  - Initialize the bindings to 0 before using them, avoiding
    improper values in non used fields.
  - Ensures the binding value inversion is disabled by default,
    avoiding an unexpected state.
  - Clear errno before using it to avoid string to uint16
    convertions to fail on valid inputs.
  - Silently skip the 'platform' mapping key as it is neither
    useful nor erroneous.
  + Monitor:
  - Fix the 'device-disconnected' signal marshaller.
  - Fix the devices hash table hash and comparison functions.
  + Build system change:
  - Make manette-test properly depend on libmanette.
  - Change the package name from libmanette to manette.
  - Change the soname from liblibmanette.so to libmanette.so.
  - Fix the soname version.
  + Fix the license header of manette-version.h.in, which was
    accidentaly not matching the one of the library.
- Following upstream changes and fixes, rename liblibmanette-0_2
  subpackage to libmanette-0_2-0, change where applicable, set
  package_version define to 0_2-0.
- Tweak spec, use autosetup macro.
* Wed Feb 28 2018 dimstar@opensuse.org
- Modernize spec-file by calling spec-cleaner
Version: 0.1.2-bp150.2.4
* Mon Nov 20 2017 adrien.plazas@suse.com
- Initial package, libmanette, version 0.1.2.