Version: 1.7.0-bp155.1.8
* Fri Oct 15 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 1.7.0
General improvements
* Touch devices: added the ability to pause the game using an
on-screen button
* The game looks more crisp when using scaling on high DPI screens
* File dialog: when typing a name, the list automatically scrolls
to the first matching file
* File dialog: input textbox now only suggests 'My Rome' when
saving, not when loading a game
* Population graph on the populator advisor is now usable for
populations larger than 51200
* Bridges are now shown on the minimap
* Ships now play the proper phrase when leaving the docks
* Configuration: new option to disable scrolling when the mouse
is near the window's edge
* Configuration: hotkey config now gives a warning when you try
to assign a hotkey that's already in use
* Korean: fix money being drawn as "100 Funds" instead of "100 Dn"
Bugfixes
* Fixed possible corruption and linked storages when an
earthquake destroys a warehouse
* Fixed the game self-destructing the entire city when a
wall/aqueduct blocked the road to Rome
* Fixed build images in the sidebar not showing the correct image
when a building was selected for construction
* Fixed being able to construct a building that's been disabled
in the menu using the "clone building" hotkey
* Fixed interest on financial advisor showing last year instead
of this year
* Fixed incorrect house devolve text related to food types
* Fixed going back in help jumping to random scroll position
* Fixed static in sound from videos played on low sound volume
* Fixed alternative hotkeys for arrow firing on modifiers
* Fixed corrupt dialog text when language fails to load on
configuration screen
* Fixed not being able to type text when using SDL 2.0.16 with
the Wayland video driver for Linux
* Mon Mar 22 2021 Ferdinand Thiessen <rpm@fthiessen.de>
- Update to 1.6.0
* Minimap of the scenario can be displayed when selecting a map
to play
* Bridge cost is shown before building the bridge
* Roads lead into the access ramps to indicate that access ramps
are part of the road network
* Undo is disabled after certain houses upgrade to prevent visual
corruption
* Granary info window shows cart status when it's getting food from
another granary
* Construction: plaza shows as green when over a road with people
on it. Previously it was red but the player could still place it
* Construction: fountain shows as red when over a building or other
non-clear tile. It still indicates whether that tile has reservoir
access
* Removed config option: "Fix Emperor change and survival time"
* Fix entertainer corrupting building memory in certain cases
* Fix people on bridges not having a portrait on right-click
* Fix being able to place disabled buildings in tutorial missions
using their hotkey
* Fix small bug with visual feedback on delete
* Fix intro video playback causing skipped videos and unexpected
audio on slow devices
* Fix top menu items overlapping with the city funds for more
verbose languages
* Fix press effect not showing for image buttons
* Fix 'right-click to close window' not working when mouse cursor
was over a button
* Fix visual bug when undoing deleted houses
* Fix incorrect scaling mode applied when using a custom display
scale, which resulted in pixelated graphics
* Sat Dec 26 2020 Matthias Mailänder <mailaender@opensuse.org>
- Add missing dependencies: zlib and libpng
* Wed Oct 28 2020 Martin Hauke <mardnh@gmx.de>
- Update to version 1.5.1
Technical fixes
* When supplying a display scale on the command line, the
correct scaling mode is now applied, resulting in less
pixelated graphics.
General improvements
* Mission victory and intro videos now scale up to fullscreen
* Tue Oct 27 2020 Martin Hauke <mardnh@gmx.de>
- Update to version 1.5.0
UI improvements
* Add right-click image to some enemies which were missing
images.
* Number of unemployed people has been added to the senate
tooltip and Chief advisor.
* Setting hotkeys for construction of common buildings is now
possible.
* Setting a hotkey for quickly selecting the building under
cursor for construction.
* Changing trade status (import/export) for resources can now
be done from the Empire map.
* Some more in-game messages have a button to the relevant
advisor.
Configuration options
* New option: highlight legion on cursor hover.
* New option: enable military sidebar.
* New option: disable right click to drag the map.
* New command-line option: use --windowed to force the game to
start in windowed mode.
Language improvements
* Use localized filenames for mission saved games. For example,
Citizen.sav will now be called Bürger.sav in the German
version of the game.
* Users running the Korean or Chinese version of the game can
now save files using Korean/Chinese characters.
* Add Italian, Polish and Swedish translations for the
configuration screen.
* Add support for the Simplified Chinese version of the game.
* Tweaks to make texts in more verbose languages fit in their
dialogs.
UI/Gameplay fixes
* Fix aqueduct tile turning into gatehouse image on a certain
aqueduct configuration.
* Fix graphic glitch in road tile caused by plaza.
* Fix visual bugs when visual feedback is active.
* Fix Religion being shown as Health on chief advisor.
* Fix warehouses/granaries getting linked during delete/undo.
* Fix combat short and long music being swapped.
* Fix population advisor showing the wrong end date for the
history graph.
* Fix education advisor always saying that people want more
libraries.
* Fix displayed price for clear land being double the actual
amount.
* Fix right-clicking the buttons on the sidebar going to the
wrong help page.
* Fix game speed being way too fast on the higher speed
settings on >60Hz monitors.
* Fix columns on damage overlay being too tall.
* Fix minimap not immediately jumping to the right location when
"go to problem" button is used.
* Fix minimap not immediately updating when placing a building.
Technical fixes
* Fix crash/memory corruption on difficulty dialog.
* Mon Jun 01 2020 Martin Hauke <mardnh@gmx.de>
- Update to version 1.4.0
Improvements
* Price is now shown in localized currency for game languages
other than English
* Added Russian translation for the configuration screen
Bugfixes
* reservoir range was not displaying properly for orientations
other than north
* filenames were not displaying properly when using the Chinese
version of the game
* building ghost flickered after scrolling
* aqueduct ghost was showing green on curved roads and plazas
* scroll speed calculations were incorrect for monitors not
running at 60Hz
* the select folder dialog crashed on certain Linux systems
* mouse double-click was not working properly
* Korean message about missing fonts was not displaying due to
missing fonts
* escape button was not working in the city when using touch
* Sun May 10 2020 Martin Hauke <mardnh@gmx.de>
- Update to version 1.4.0
General improvements
* New hotkeys:
+ Ctrl+O / Ctrl+S for loading and saving games
+ Alt+Enter for toggling full screen
+ Numeric keypad 0-9 for going to the advisors
* Changed hotkey behavior: Escape now closes dialogs instead
of exiting the game
* Configurable hotkeys: you can now assign your own keys for
the hotkey actions. This means that existing hotkeys may no
longer work if you use a non-US keyboard layout. Go to
Options -> Configure hotkeys in the game to set them.
* Support for language packs. If you have multiple language
versions of the game you can easily switch between them.
* Support for Korean and Swedish versions of the game
* Configuration option screen has been translated to French,
German, Korean, Portuguese and Spanish
Gameplay improvements
* Building a fort no longer triggers a message that the city
needs workers
* Right-click info for fountain and mission post now shows
workers
* Tooltip on the religion overlay now shows to which gods the
house has access
* New config option: fix emperor change events and survival
time win criteria - more details
User interface enhancements
* New config option: show reservoir, fountain and well range
when constructing
* New config option: show size when constructing draggable
buildings
* Right-clicking and dragging when in the city will now move
the map
* Double-click can be used to load files
* Make certain elements more color blind friendly
* Tweaks to the interface to fit languages with longer texts
Bugfixes
* Fix graphic artifacts while building draggable reservoirs
* Fix amphitheater right click not playing the corresponding
sound file
* Fix walls destroyed by enemies showing "nowhere" when
right-clicking the rubble
* Fix map not scrolling properly when using certain custom
display scales
Technical improvements
* Screen no longer turns black when resizing the window when a
dialog is showing
* Fix bugs when using touch
* Fix missing audio for certain sound driver/OS combinations
* Disable setting windowed mode on platforms that do not
support it
* Add runtime version checks for SDL, allowing the use of older
SDL libraries
* Sun Mar 08 2020 Martin Hauke <mardnh@gmx.de>
- Package license file and readme
- Run testsuite
* Sun Mar 08 2020 Martin Hauke <mardnh@gmx.de>
- Package release, version 1.3.1
* Sun Mar 08 2020 Martin Hauke <mardnh@gmx.de>
- Use %cmake macros
- Specfile cleanup
* Mon Apr 01 2019 Ivan Gonzalez <cain1986@gmail.com>
- Initial changelog