Package Release Info

hedgewars-0.9.23-bp151.3.2

Update Info: Base Release
Available in Package Hub : 15 SP1

platforms

AArch64
ppc64le
s390x
x86-64

subpackages

hedgewars
hedgewars-data

Change Logs

Version: 0.9.23-bp150.1.3
* Tue Dec 05 2017 p.seiler@linuxmail.org
- package changes:
  * version update to 0.9.23
  * replaced SDL with SDL2
- Code changes:
  Legend:
  + features
  * bugfixes
  HIGHLIGHTS:
  + Battalion style
  + Fort mode is now a map type instead of a scheme setting
  + Fort mode now works with more than 2 teams
  + New weapon: rubber duck
  + New theme, map, 3 forts, 3 missions, some hats and graves
  + WxW style allows you to select one of many wall sets
  + Complete HedgeEditor overhaul
  + Greatly improved script parameter support for many styles
  + Improves stats screen of most styles and missions
  + Various improvements for almost all styles
  + AI hedgehogs can now use Bee, Vamprism, and Time Box
  + Campaign page now shows your progress
  + Improved turn timer
  + Improved randomization options in team and multiplayer pages
  + Improved theme customization support
  + Various Lua API additions
  * Fix cursor often jumping around after clicking
  * A huge amount of bugfixes for both campaigns, the missions and styles
  * Video recording functionality is restored
  Content:
  + New game-style/mode: Battalion (see https://hedgewars.org/wiki/Battalion )
  + New theme: Beach
  + New theme music for Jungle and Fruit themes
  + Change SD theme music for Halloween and Hoggywood (old tracks)
  + Completely new Cheese map; replaces the old one
  + New forts: Lonely_Island, Octopus, Olympic, Snail
  + Many new random hedgehog and team names
  + Add hats: barrelhider, bishop, jester, leprechaun, pirate_eyepatch, tf_scout, zoo_octopus
  + Add hair-less variants of old hats: beefeaterhat, lambdahat, nursehat, pirate_bandana, pirate_hat, poke_ash_hat, RamboClean, sf_vega_hat, sf_guile_hat, simple_red, simple_yellow, simple_green, thugclean
  * Remove hat: tf_scount (this was a duplicate of tf_demoman)
  * Add graves: Clover, Old_Apple, pi, Simple_reversed, TV, Whisky, Ying_and_Yang
  * Redo flags: cm_pentagram, cm_soviet, armenia, ireland, nepal, suisse, sweden, turkey
  Game engine (weapons):
  + New weapon: rubber duck
  + Freezer can now freeze sticky mines (they get disabled and fall into the water)
  + Keep rope / parachute / flying saucer selected when destroyed and secondary ammo selected
  * Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp.
  * Fixed air strikes drops being off-center
  * Fixed hedgehogs getting hurt while firing deagle / sniper rifle bullet in certain situations
  * Fixed mine, sticky mine, seduction, resurrector not working correctly across wrap world edge
  * Fixed teleportation being able to teleport in land if you clicked across the wrap or bounce world edge
  * Fixed turn not ending when sticky mine was trapped on rubberband
  * Rope is now destroyed when attempting to shoot it through wrap or bouncy world edge
  * Fixed possible to move rope angle below 0° while having secondary weapon selected
  * Fixed molotov cocktails bouncing vertically off rubber
  * Fixed sniper rifle disabling laser sight utility after using
  * Fixed RC planes being able to collect frozen crates
  * Fixed cake taking over 200 seconds to explode when its stuck and can't move
  * Fixed Birdy descending into water when hog took damage or died before it got picked up
  * Fixed player being able to switch to dying hog
  * Various other fixes
  Game engine (gameplay):
  + Fort Mode will now work with more than 2 teams
  + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games)
  + Frozen hedgehogs can no longer be poisoned
  + AI hedgehogs can now use Bee, Vampirism and Time Box
  + Improved hedgehog spawns on maps that lack land mass or free space
  + Hogs no longer spawn on icy terrain
  + Temporarily suspend Heavy Wind mode while turn timer is not running
  + Engine supports now really gigantic maps
  * Fixed cursor often jumping back to screen center when putting target location while moving cursor
  * Fixed team getting infinite ammo when stockpiling >= 100 ammo (max. finite ammo is now limited to 99)
  * Fixed failure to collect crate across wrap world edge
  * Remove buggy “/finish” chat command
  * Fix key controls not working in ammo menu: ammo menu, placement, camera/cursor movement keys
  * Various other fixes
  Game engine (graphics, sounds and texts):
  + Show indicator symbols at bottom right while extra damage or low gravity are active
  + Color coding for the turn timer: green = ready timer, yellow = turn in progress, red = retreat timer, gray = timer paused
  + Play countdown sounds at 1-4 seconds turn time
  + Several new sound effects for weapons and utilities
  + More ticker messages: Hog gets sick, king died, hog was resurrected, hog time travels (and returns), timeout, kamikaze
  + Small visual effects enhancements: Baseball bat, dynamite and more
  + Render graves behind everything else, so that they can't hide mines etc.
  * Video recording functionality is restored
  * Fixed screenshots being too bright if taken in quick succession
  * Fixed hedgehog voices missing a response type (Justyouwait/"You're gonna pay for that") on some platforms (e.g. GNU/Linux)
  * Fixed SD flakes of themes not working if regular flakes were disabled
  * Fixed Seduction's "Yoohoo!" sound not playing
  * Fixed hedgehogs saying “Missed” when drowning enemy without dealing damage
  * Fixed enemy saying "Missed” when giving poison without direct damage
  * Fixed hedgehogs not saying “Stupid” and not displaying announcer message for inflicting self-harm
  * Fixed incorrect time box tooltip when in Sudden Death
  * Fixed short sound effect breakdown right after using a time box
  * Fixed sticky mine sound sometimes playing when shooting portable portal device when a sticky mine is placed on terrain
  * Fixed hedgehog holding nothing in hand when napalm or piano strike got selected
  * Fixed excessive water splashes sometimes caused by mines
  Highlander:
  + Show collected weapons after kill and play sound
  + Mission panel now shows all game modifiers (e.g. mines time, vampirism, etc.)
  + Loyal Highlander (optional): With “loyal=true” in script param, you only get weapons for enemy kills (clan kills don't count)
  * Removed "Freezer"/IceGun from the default Highlander weaponset
  Construction Mode:
  + Added script parameter support:
  + initialenergy: Amount of energy at start
  + energyperround: New energy per round
  + maxenergy: Maximum allowed energy
  + cratesperround: Maximum placable crates per round
  + Completely reworked all in-game texts and descriptions
  * Fix rubber being placable inside land
  * Fix invalid girder placement costing energy
  * Special tools like structure placer now have their own proper descriptions (instead of Air Attack description, etc.)
  * Costs for weapon and utility crates were all equal
  * Remove airplane cursor
  * Fix Lua errors when hog goes to time travel while any filter is in map
  * Many other fixes and tweaks
  Racer and TechRacer:
  + Allow to only place 2 waypoints in Racer
  + Allow to remove Racer waypoints with precise key
  + New script parameters for Racer:
  + rounds: Number of rounds to play
  + waypointradius: Size of waypoints
  + maxwaypoints: Maximum allowed number of waypoints
  + Show correct ranking and times in stats screen of Racer and TechRacer
  * Fix description and icon of waypoint placement tool in Racer
  * Remove airplane cursor in Racer
  * Fixed waypoint message in TechRacer and Racer overwriting current weapon selection message
  * Fixed TechRacer not recording finish if time was >= 100s
  WxW:
  + Support for multiple sets of walls per map
  + Add optional “Crate Before Attack” rule
  + Add optional “All But Last” rule
  + Add optional “Kill The Leader” rule
  + Script parameter support (see Lua file comment for documentation)
  + Possible to set max. number of weapons in game (script parameter only)
  + Menu can be disabled (with script parameter “menu=false”) for insant game start
  + Possible to set number of crates per turn
  + Ropes, ShoppaKing, ShoppaHell and ShoppaNeon can now be played with the classic left and right walls
  + Allows almost all game modifiers to be changed, the only exception is crate probabilities
  + New wall sets for Ropes, ShoppaNeon, ShoppaDesert, ShoppaWild, ShoppaKing and ShoppaHell.
  + Basic support for a bunch of Shoppa maps
  + Fully functional even without a map border
  + More sound effects
  + More helpful mission display after configuration has been accepted
  + Hide “Surf Before Crate” setting if surfing is disabled for this map, or the bottom is active and water never rises
  + Hide walls setting if script does not provide walls for map yet
  + Freeze crates at turn start if Walls Before Crate or Surf Before Crate is enabled (they unfreeze if you met requirements)
  + Allow toggling the radar with Switch Hog key while roping or rope selected
  * No smoke when hog is near near a WxW wall but walls need not to be touched
  * Fix other player being able to change the menu config in the short period before the first turn
  Tumbler:
  + Script parameter support:
  + spawnbarrels: New barrels per turn
  + spawnmines: New mines per turn
  + ammoflamer: Initial Flamer fuel
  + ammobarrel: Initial Barrel Launcher ammo
  + ammomine: Initial Mine Deployer ammo
  + minetimerplaced: Mine timer (ms) of mines dropped from Mine Deployer
  + bonustime: Bonus time (s) in utility crates
  + bonusflames: Bonus Flamer fuel in ammo crates
  + chanceammo: Per-turn % chance of an ammo crate drop
  + chancetime: Per-turn % chance of an utility crate (extra time) drop
  + Alternative weapon selection with slot keys (F1, F2, F3)
  + Add mine/barrel launch sounds
  + Add countdown sounds
  + Rewrote mission description and captions
  + Sound and message when trying to fire empty weapon
  * Permanently disable some game modifiers which won't work together with this
  Space Invasion:
  + Show actual scores in stats screen, and a proper graph
  + Show a couple of “awards” (snarky comments) in stats screen
  + Remove bonuses “Boom!”, “BOOM!” and “BOOM!! BOOM!! BOOM!!” for balancing reasons
  + Script parameter support:
  + rounds: Number of rounds
  + shield: Initial shield
  + barrels: Initial barrel ammo
  + pings: Available radar pings
  + timebonus: Time bonus for red drones
  + barrelbonus: Ammo bonus for green invaders
  + shieldbonus: Shield bonus for purple invaders
  + forcetheme: Set to “true” to use the selected theme instead of EarthRise
  + Complete rewrite of almost all messages and the mission panel
  + More event messages
  + Show current score in HUD (white number)
  + Stop overwriting most game scheme’s parameters
  + Disable weapon scheme
  + More sounds: Empty ammo, countdown, throw, kamikaze, radar ping, explosion
  * Fix explosion being drawn twice when colliding with invader
  HedgeEditor:
  + Dud mine placement mode
  + Allow to select frames in sprite placement mode
  + New placable sprite: sprTargetBee
  + Complete rewrite of all help texts
  + Allow to add and subtract health
  + Add more convenient start values (e.g. for health)
  + Allow to set timer of sticky mines
  + Health crates can now have 0 health
  + Hog and team names (from identity modes) are now translatable
  + Show health/timer above health crates, barrels, mines, sticky mines and air mines
  + Allow to toggle health/timer display with Precise+3
  + Allow to toggle main help at any time with Precise+1
  * Add proper description and name for the gear placement tool (no more fake air attack)
  * Fix many issues with exported files
  * Fix placement mode being changable when gear placement tool is not selected
  * Make land gun spawn in utility crates instead of weapon crates
  * Stop aggressively showing the mission panel after any button press
  * Fix placement modes sometimes showing “nil” in caption
  * Fix girder sprite being displayed at top left for no reason
  * Ammo names are not hardcoded anymore (no more double work for translators)
  * Fix many missing or poor-quality texts for translation
  * Fix error when trying to set ShoppaBalance rank without anything selected
  * Don't show misleading circle when placing girder/rubber
  * Disable timer keys 2-4 in rubber placement mode
  * Fix incorrect weapon crate preview of air attack, drill strike and napalm
  Other styles and schemes:
  + The Specialists: Saints get low gravity
  + Capture The Flag: Setting number of captures with script parameter “captures=<number>”
  + Mutant: Show appropriate ranking and graph in stats screen
  + Shoppa: Don't place air mines
  * Capture the Flag: Fix flag of first team spawning at second hog instead of first
  * Gravity: Using the low gravity *utility* had no effect. Now it halves the base gravity of the style
  * Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps
  A Classic Fairytale:
  + Mission 4: Add infinite skip
  + Mission 5: Spare traitor's life with Skip instead of Precise
  + Mission 6: Add alternate dialogues when killing cyborgs before collecting the crates
  + Mission 6: Give hero only a portal gun at the final portal seqment, remove the large amount of crate drops
  + All missions: Clarify mine timers
  * Mission 1: Leap of faith: Hog was able to walk to the right and get stuck
  * Mission 1: Leap of faith: Teleport player back to mole when failing
  * Mission 2: Fix crash when trying to open ammo menu in opening sequence
  * Mission 2: Fix game sometimes getting stuck after walking back to Leaks A Lot
  * Mission 2: Fix breakages when heroes died before a new sequence, or together with enemies
  * Mission 2: Remove restart option when cooperating with cyborg; it messed up things too much
  * Mission 3: Fix various Lua errors when playing with 2 hogs and one of them dies
  * Mission 3: Fix broken end sequence after killing cyborg or princess
  * Mission 3: Fix broken sequence of princess being caged
  * Mission 3: All girder crates now have 3 girders each
  * Mission 5: Fix crash when skipping animation while the cyborg talks before the 3rd wave of cannibals starts
  * Mission 5: Make sure the player can only play with one hog after the cyborg imprisoned the other natives
  * Mission 5: Fix final animation being stuck if cyborg's way to the left is blocked
  * Mission 6: Block off left cave entrance to stop player to just rope all the way around
  * Mission 6: Fix mines not being able to get triggered in first turn
  * Mission 8: Fix Lua error message at the very beginning and error spam in intro sequence
  * Mission 10: Fix mission becoming unplayable when all hogs except the traitor died
  * All missions: Add missing texts for translation
  * All missions: Fix incorrect crate types
  * All missions: Rewrite mission texts to state missions more clearly
  * Fix swapped mission preview images of missions 2 and 3
  A Space Adventure:
  + Side missions save and show your personal best successes (e.g. fastest finish in Hard Flying)
  + Spacetrip: Show 2 flowers over fully completed planets (with side missions)
  + All missions: Add skip where it doesn't hurt
  + All missions: Clarify mine timers
  + All missions: Improve displaying behaviour of mission panel
  + All missions: Change team colors
  + Side missions: Remove or shorten intro sequences
  + Side missions: Generous ready time to give more time to read the mission panel
  + Getting to the device: Put device part in a real crate, improve some dialogues
  + Final mission: Add outro sequence instead of instantly quitting
  + Bad timing: Improve messaging and choice dialog
  * Spacetrip: Fix various bugs and logic flaws in the initial mission
  * A frozen adventure: Fix bazooka and excess freezers (>6) not retained over checkpoints
  * A frozen adventure: Fix and improve poorly written messages
  * Getting to the device: Add real crate and correct message for collecting device part
  * Getting to the device: Remove checkpoints. There was a good chance for these missions to become unwinnable
  * Searching in the dust: Remove checkpoints. See above.
  * Searching in the dust: Fix Hog Solo dropping straight down when roping near smuggler
  * Searching in the dust: Fix incorrect messages after collecting device part
  * Precise flying: Fix victory not being recognized, also wait for flames to settle before losing
  * Hard Flying: Fix ending in a Lua error
  * The First Stop: Fix stats screen showing teams twice
  * Fruit planet: Fix “Precise shooting” disappearing directly after completing “Bad timing”
  * Fruit planet: Fix “Getting to the device” not visible when landing on fruit planet with first main mission completed only
  * Killing The Specialists: Fix killing hog with Deagle gave you chance to use another weapon in same turn
  * Fix weird behaviour when walking right before the first animation in most missions
  * Fix a couple of texts being untranslatable
  * Fix a variety of minor logic flaws in the story
  * Fix typos
  * All missions: Fix incorrect crate types
  Missions:
  + New scenario: Teamwork 2
  + New scenario: Big Armory
  + New training: Basic Flying Saucer Training
  + Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs)
  + Rewrote some help texts in basic rope training
  + Graphical effect (black bars) while in cut scenes
  + Change description and icon for baseball bat in Knockball mission map
  + Sniper rifle target practice: Dynamite blows up quicker, can also skip with precise key
  * Fixed mistakes and bad wording of strings in several missions, scripts and campaigns
  * TrophyRace: Fix hedgehogs not being eliminated anymore after one hog skipped or ran out of time
  * Portal Mind Challenge was cleaned up and reworked (especially less awful wording)
  * Fixed Target Practice missions getting stuck when a target dropped into water
  * Climb Home: Fix game getting stuck when a player reached home in multiplayer
  * Climb Home: Fix Lua error messages and broken stats screen
  * Sniper rifle target practice: Fix targets spawning twice in dynamite scenes
  * Sniper rifle target practice: Fix auto-camera generally behaving weird
  Frontend:
  + Campaign screen shows which campaigns and missions you've completed so far
  + Training screen now has 3 mission categories: Training (tutorials), Challenge (get a high score), Scenario (complete a task)
  + Replaced the Fort Mode game modifier by adding "Forts" to the map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
  + Menu screens got few new icons and many other tweaks, e.g. larger dropdown lists for easier access
  + Additional button for just randomizing theme that will not change your selected map
  + Randomizing map/theme in online mode will not include DLC content
  + New teams start with a random grave and fort
  + Hedgewars creates 4 human teams and 2 computer teams on its first launch
  + Allow to randomize hog names, hats, team name, flag, grave, voice and fort separately
  + “Random team” button is now able to randomly select from all available hats
  + Creating new game/weapon schemes guarantees unique names
  + Custom maps and styles are now marked with an icon instead of an asterisk
  + Mark custom forts in team editor
  + Room host can delegate room control to other player by rightclick
  + Switch from HTTP to HTTPS where possible
  * Fix flag being selectable for computer players although it had no effect
  * Campaign screen does no longer show AI-controlled teams
  * Campaign names and campaign mission names can now be translated
  * Creating randomized teams now randomizes (almost) every aspect
  * Fixed mostly broken descriptions for multiplayer mission maps
  * Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default
  * Fix language names in language list being always in English
  * Prevent starting game with >48 hogs (because engine doesn't support it yet)
  * Fix the key for toggling team bars being incorrectly described
  * Fix caption of stats screen showing only one winner if multiple teams have won
  * Remove broken “Play again” button appearing in stats page after an online game
  * Weapons scheme editor: When leaving, it no longer flickers and the selection is not reset to Default
  * Team editor: Fix old team being retained when renaming a team
  * Team editor: Automatically rename team when leaving team editor page with an already used team name
  * Fix broken cancel button in the login window
  Content Creation:
  + Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and a comma) before the first rect
  + Theme objects can now be placed on water (by setting first in-land rectangle to 0,0,0,0)
  + Themes can now use flakes with negative falling speed (rising flakes)
  + Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg
  + Themes can now have mirrored clouds and flakes: CloudsL.png, SDCloudsL.png, FlakeL.png, SDFlakeL.png
  + Water in themes supports custom animation and flow speed with water-animation and sd-water-animation in theme.cfg
  + Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right
  + Ammos.png and Ammos_bw.png in HWPs are now overlayed over the base images; use transparent icons to keep them unchanged from the original
  + Custom Sudden Death background tint for themes with sd-tint
  * Default water color was black instead of blue
  Translations:
  + Complete translations: German, Polish
  + Major translation updates: Scottish Gaelic, Italian
  + Loading screen can now be translated
  + A few window titles can be translated
  + Campaign names and campaign mission names can be translated
  + A Classic Fairytale, missions 8 and 10 can now be translated
  * Built-in texts from Qt (e.g. “cut”, “paste”, “copy”) in frontend weren't translated
  * Remove text from mission images to make them language-neutral
  * Fix English-only language/country names in language selection
  * Fix very, very broken mission map descriptions
  Lua API:
  + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc.
  + New call: GetAmmoName(ammoType [, ignoreOverwrite]) -- returns the localized name for the specified ammoType
  + New call: GetVisualGearType(vgUid) -- returns the visual gear type
  + New call: SetAmmoTexts(ammoType, name, caption, description) -- Overwrite displayed name and description of an ammo type
  + New call: SetAmmoDescriptionAppendix(ammoType, descAppend) -- Append a custom text to the description of an ammo type without overwriting it
  + New call: GetHogFort(gearUid) -- Returns the name of the fort of the hog's team
  + New call: PlaceRubber(x, y, frameIdx) -- Places a rubber
  + New call: SendGameResultOff() -- Disable the game automatically setting a game result in the stats screen
  + New call: SendRankingStatsOff() -- Disable the game automatically filling the team rankings in the stats screen
  + New call: SendAchievementsStatsOff() -- Disable the game automatically populating the bullet point list in the “Details” section on the stats screen
  + New call: GetTeamStats(teamname) -- Returns a table of team stats
  + New call: EndTurn([noTaunts]) -- Ends the current turn
  + New hook: onVisualGearAdd(vgUid) -- called when a visual gear is added
  + New hook: onVisualGearDelete(vgUid) -- called when a visual gear is deleted
  + New hook: onUsedAmmo(ammoType) -- called when ammo has been finished using (e.g. after both shotgun shots)
  + New variable: AirMinesNum -- Number of air mines being placed on a medium-sized map
  + New variable: WorldEdge -- World edge type (weNone, weWrap, weBounce, weSea)
  + New variable: AmmoTypeMax -- Maximum ammo type ID (useful to iterate through all ammo types, starting by 0)
  + New variable: ReadyTimeLeft -- Remaining ready time, 0 if turn in progress. Can be set in onNewTurn
  + Locale library: loc_noop -- Mark string for translation but don't translate it
  + Animate library: AnimInit([startAnimating]) -- New parameter startAnimating: if true, will start game in cinematic mode with most controls disabled. Must play an animation after that
  + Animate library: AnimSetInputMask(extraInputMask) -- Set input mask in a manner comptible with the Animate library
  + Animate library: AnimMove(gear, dir, posx, posy, [maxMoveTime]) -- new optional parameter maxMoveTime. If hog did not reach its destination within maxMoveTime milliseconds, animation stops and hog is just teleported there
  + Gear values: “Boom” -- used to modify explosion size and/or damage for most gears
  + 8 overridable custom sprites/sounds: sprCustom1-sprCustom8, sndCustom1-sndCustom8
  * Fixed call: HideHog(gear) -- Fix crash when gear is invalid. Returns true on success or false otherwise
  * Fixed call: SwitchHog(gear) -- Fix new hog being unable to open ammo menu
  * Removed call: SetAmmoStore -- Old undocumented function of questional use, has never been used
  * Fixed variable: Goals -- Fix Goals text being cut off at ca. 255 characters
  * Fix huge numbers having sign errors on 64-bit architectures
* Wed Nov 29 2017 dimstar@opensuse.org
- Replace libopenssl-devel BuildRequires with pkgconfig(openssl),
  allowing OBS to pick openssl 1.0 (which is required due to Qt4
  not being able to be ported to openSSL 1.1).
* Mon Nov 14 2016 jengelh@inai.de
- Minor description fixes
* Mon Jul 25 2016 mailaender@opensuse.org
- use cmake macros
- build with debug info
- fix script-without-shebang on appdata.xml
* Wed Nov 04 2015 dbuck@novell.com
- update to 0.9.22
* Sun Jan 04 2015 dbuck@novell.com
- update to 0.9.21
- disable server as some haskell dependencies are missing
  (Data.Digest.Pure.SHA)
* Sun Jan 12 2014 mailaender@opensuse.org
- update to 0.9.20.5
* Sun Jan 05 2014 mailaender@opensuse.org
- Update to version 0.9.20.4
* Sun Jan 05 2014 mailaender@opensuse.org
- Fixed build on x64 vs i586.
* Wed Dec 25 2013 mailaender@opensuse.org
- update to 0.9.20
- libphysfs linker problems have been resolved upstream
  (removed all patches that did more harm than good)
* Mon Nov 25 2013 mailaender@opensuse.org
- adhere to $RPM_OPT_FLAGS
- fixed linker flags with hedgewars-gcc-linker.patch
* Sat Nov 23 2013 mailaender@opensuse.org
- build the server again
* Sat Nov 16 2013 mailaender@opensuse.org
- use system flags
- build debug info
* Fri Nov 15 2013 mailaender@opensuse.org
- fixed .desktop shortcuts and mime info
* Sat Aug 31 2013 mailaender@opensuse.org
- update to third re-release 0.9.19.3
* Sun Jun 02 2013 dbuck@novell.com
- update to 0.9.19
* Thu Nov 01 2012 mailaender@opensuse.org
- update to 0.9.18
* Sat Jul 02 2011 jengelh@medozas.de
- Use %_smp_mflags for parallel building
- Strip %clean section (not needed on BS)
* Sat Nov 13 2010 dbuck@novell.com
- update to 0.9.14
* Sat Apr 03 2010 dbuck@novell.com
- update to 0.9.13