AArch64 | |
ppc64le | |
s390x | |
x86-64 |
- Revert building with EGL support, as it breaks mutliple apps (boo#1189524).
- Build with EGL support now that wxWidgets does so (since version 3.1.5), otherwise wxWidgets 3.1.x widgets that make use of glew crash (see for example, boo#1188519); add BuildRequires: pkgconfig(egl) as well as the same Requires for devel package.
- Update to version 2.2.0 Bug fixes: * GL_EXT_semaphore constants * Some const pointer fixups in OpenGL API * Correction for GLEW_VERSION_4_5 New extensions: * GL_AMD_framebuffer_multisample_advanced * GL_AMD_gpu_shader_half_float_fetch * GL_AMD_shader_image_load_store_lod * GL_ARM_texture_unnormalized_coordinates * GL_DMP_program_binary * GL_DMP_shader_binary * GL_EXT_EGL_image_external_wrap_modes * GL_EXT_EGL_image_storage * GL_EXT_EGL_sync * GL_EXT_clip_control * GL_EXT_depth_clamp * GL_EXT_disjoint_timer_query * GL_EXT_draw_transform_feedback * GL_EXT_multiview_tessellation_geometry_shader * GL_EXT_multiview_texture_multisample * GL_EXT_multiview_timer_query * GL_EXT_occlusion_query_boolean * GL_EXT_primitive_bounding_box * GL_EXT_protected_textures * GL_EXT_robustness * GL_EXT_shader_framebuffer_fetch_non_coherent * GL_EXT_static_vertex_array * GL_EXT_tessellation_point_size * GL_EXT_tessellation_shader * GL_EXT_texture_border_clamp * GL_EXT_texture_buffer * GL_EXT_texture_compression_s3tc_srgb * GL_EXT_texture_format_sRGB_override * GL_EXT_texture_mirror_clamp_to_edge * GL_EXT_texture_query_lod * GL_EXT_texture_shadow_lod * GL_FJ_shader_binary_GCCSO * GL_IMG_bindless_texture * GL_IMG_framebuffer_downsample * GL_IMG_multisampled_render_to_texture * GL_IMG_program_binary * GL_IMG_read_format * GL_IMG_shader_binary * GL_IMG_texture_compression_pvrtc * GL_IMG_texture_compression_pvrtc2 * GL_IMG_texture_env_enhanced_fixed_function * GL_IMG_texture_filter_cubic * GL_INTEL_blackhole_render * GL_INTEL_shader_integer_functions2 * GL_KHR_shader_subgroup * GL_MESA_framebuffer_flip_y * GL_MESA_program_binary_formats * GL_MESA_tile_raster_order * GL_NVX_gpu_multicast2 * GL_NVX_progress_fence * GL_NV_compute_shader_derivatives * GL_NV_conservative_raster_pre_snap * GL_NV_conservative_raster_underestimation * GL_NV_depth_nonlinear * GL_NV_fragment_shader_barycentric * GL_NV_memory_attachment * GL_NV_mesh_shader * GL_NV_query_resource_tag * GL_NV_read_buffer * GL_NV_read_buffer_front * GL_NV_representative_fragment_test * GL_NV_scissor_exclusive * GL_NV_shader_subgroup_partitioned * GL_NV_shader_texture_footprint * GL_NV_shading_rate_image * GL_NV_vdpau_interop2 * GL_OES_EGL_image * GL_OES_EGL_image_external * GL_OES_EGL_image_external_essl3 * GL_OES_blend_equation_separate * GL_OES_blend_func_separate * GL_OES_blend_subtract * GL_OES_compressed_ETC1_RGB8_texture * GL_OES_compressed_paletted_texture * GL_OES_copy_image * GL_OES_depth24 * GL_OES_depth32 * GL_OES_depth_texture * GL_OES_depth_texture_cube_map * GL_OES_draw_buffers_indexed * GL_OES_draw_texture * GL_OES_element_index_uint * GL_OES_extended_matrix_palette * GL_OES_fbo_render_mipmap * GL_OES_fragment_precision_high * GL_OES_framebuffer_object * GL_OES_geometry_point_size * GL_OES_geometry_shader * GL_OES_get_program_binary * GL_OES_gpu_shader5 * GL_OES_mapbuffer * GL_OES_matrix_get * GL_OES_matrix_palette * GL_OES_packed_depth_stencil * GL_OES_point_size_array * GL_OES_point_sprite * GL_OES_read_format * GL_OES_required_internalformat * GL_OES_rgb8_rgba8 * GL_OES_sample_shading * GL_OES_sample_variables * GL_OES_shader_image_atomic * GL_OES_shader_io_blocks * GL_OES_shader_multisample_interpolation * GL_OES_single_precision * GL_OES_standard_derivatives * GL_OES_stencil1 * GL_OES_stencil4 * GL_OES_stencil8 * GL_OES_surfaceless_context * GL_OES_tessellation_point_size * GL_OES_tessellation_shader * GL_OES_texture_3D * GL_OES_texture_border_clamp * GL_OES_texture_buffer * GL_OES_texture_compression_astc * GL_OES_texture_cube_map * GL_OES_texture_cube_map_array * GL_OES_texture_env_crossbar * GL_OES_texture_mirrored_repeat * GL_OES_texture_npot * GL_OES_texture_stencil8 * GL_OES_texture_storage_multisample_2d_array * GL_OES_texture_view * GL_OES_vertex_array_object * GL_OES_vertex_half_float * GL_OES_vertex_type_10_10_10_2 * GL_QCOM_YUV_texture_gather * GL_QCOM_shader_framebuffer_fetch_rate * GL_QCOM_texture_foveated * GL_QCOM_texture_foveated_subsampled_layout * GL_VIV_shader_binary * EGL_ANDROID_GLES_layers * EGL_ANDROID_get_frame_timestamps * EGL_ANDROID_get_native_client_buffer * EGL_ARM_image_format * EGL_EXT_bind_to_front * EGL_EXT_client_sync * EGL_EXT_compositor * EGL_EXT_gl_colorspace_display_p3 * EGL_EXT_gl_colorspace_display_p3_linear * EGL_EXT_gl_colorspace_display_p3_passthrough * EGL_EXT_gl_colorspace_scrgb * EGL_EXT_image_gl_colorspace * EGL_EXT_image_implicit_sync_control * EGL_EXT_surface_CTA861_3_metadata * EGL_EXT_sync_reuse * EGL_KHR_display_reference * EGL_MESA_query_driver * EGL_NV_context_priority_realtime * EGL_NV_quadruple_buffer * EGL_NV_stream_dma * EGL_NV_stream_flush * EGL_NV_stream_origin * EGL_NV_triple_buffer * EGL_WL_bind_wayland_display * EGL_WL_create_wayland_buffer_from_image * GLX_EXT_context_priority * GLX_EXT_no_config_context * GLX_NV_multigpu_context * WGL_NV_multigpu_context - New so_ver - New source URL - Build executables with PIE - Spec cleanup
- Update to 2.1.0 * Enhancements: + OpenGL 4.6 support added + Improved cmake build support + Improved Mac OSX build support * Bug fixes: + Resovled crash when glXGetCurrentDisplay() is NULL + CMake: only install PDB files with MSVC + wglGetProcAddress crash with NOGDI defined + Mac: using -Os rather than -O2 * 33 new extensions - move to github - new so_ver
- RPM group fix.
- Version update to 2.0 release: * EGL support added * Bunch of new GL extensions * Forward context support added * OSMesa support added
- Drop "glew" from baselibs.conf; there is nothing in this subpackage that would be baselibbed by default.
- Update to 1.13.0 * Enhancements: + glxewInit, wglewInit + glewinfo adds support for -version, -profile core|compatibility and -flag debug|forward parameters + Improved cmake build support * New extensions: + GL_ARB_ES3_2_compatibility + GL_ARB_fragment_shader_interlock + GL_ARB_gpu_shader_int64 + GL_ARB_parallel_shader_compile + GL_ARB_post_depth_coverage + GL_ARB_sample_locations + GL_ARB_shader_atomic_counter_ops + GL_ARB_shader_ballot + GL_ARB_shader_clock + GL_ARB_shader_viewport_layer_array + GL_ARB_sparse_texture2 + GL_ARB_sparse_texture_clamp + GL_ARB_texture_filter_minmax + GL_INTEL_framebuffer_CMAA + GL_KHR_no_error + GL_NV_conservative_raster_dilate + GL_OVR_multiview + GL_OVR_multiview2 * Bug fixes
- Remove devel package from baselibs.conf (discussed in boo#894331)
- update of baselibs.conf
- update of baselibs.conf
- Version bump to 1.11.0: * support for OpenGL 4.5 - Removed patches no longer needed: * glew-1.10.0-destdir.patch
- glew-devel-32bit failed to pull in libGLEW1_10-32bit - own /usr/include/GL
- Fix baselibs.conf (bnc#894331).
- Upgrade to upstream 1.10.0 - New patch: * glew-1.10.0-destdir.patch: Sanitize Makefile - Add DESTDIR option to avoid buildroot in .pc files
- Fixed dependencies for openSUSE <= 12.1
- update to latest stable 1.9.0 - removed 0001-Add-glew.c-glewinfo.c-and-includes.patch.bz2. These files are included in tarball. - Changed explicit glu dependency, to recommendation. There is GLEW_NO_GLU option. - added glew-devel to baselibs.conf - spec cleanup
- Add explicit glu dependency
- Update to latest git version - Remove obsolete dont-strip.diff
- buildrequire Xi and Xmu libs
- Do not merge es branch for now * Fixes bnc #732438, #738519 * Issue reported upstream
- Update to 1.7.0 and latest git - Merge es branch
- fix baselibs.conf