AArch64 | |
ppc64le | |
s390x | |
x86-64 |
- update to 0.8.7 * new smarter pathfinder with bumping support * animal taming, iwd2 hardcoded saving throw bonuses * vcpkg and out-of-the box msvc support * non-ascii data filename support * switched to c++11 and cmake 3.1 as a minimum
- update to 0.8.6 - use the main renderer while the OpenGL one remains experimental * new features: - more audio, especially in bg1 and pst - sndchann.2da support - using bags in stores, NPC breaking points, worldmap travel in pst * improved features: - better megamod and detectable spells compatibility - iwd2 and pst levelup, infopoints, gui feedback, dualclassing, ranges - verbal constants, (tobex) opcodes, falling, paperdolls, projectiles - pst area animations, multipalette animations - bugfixes
- use OpenGL GLVND driver - install libgemrb_core directly to %{_libdir}
- update to 0.8.5 - use SDL2 and enable openGL support * new features: - SDL2 resolution-independent window scaling, environmental audio - regeneration during sleep, time dilation - iwd2 ability stacking, iwd ZZ* weapon bonuses - portrait.2da handling, avatar shadows, dialogF.tlk handling * impoved features: - infravision - better compatibility with bgt, 10pp, ia, kelsey, dr - sdl2 input, mouse scrolling, opengl driver - iwd2 cg&lu, item (un)usability, avatar sizes, permanent clabs - ambients, verbal constants, random walk, walk sounds - bugfixes
- Trim redundant words from description. Remove unnecessary ldconfig call (no direct shared libs)
- update to 0.8.4 * New features: - pst should be roughly completable - iwd2 level-up, concealment, hardcoded clabs, tracking - ToBEx simplified "concentration" option, spontaneous casting for everyone - bg1, iwd2, (pst) casting sounds * Improved features: - iwd2 spells (shapes, songs, crossclass mixing, learning), action bar - lots of pst details and annoyances - stores, dialogs, scripts, iwd and pst effects - bugfixes
- update to version 0.8.3.1
- initial packaging