| AArch64 | |
| ppc64le | |
| s390x | |
| x86-64 |
- Update to version 3.1.66 * Updated bundled SDL version to 2.0.18 * Updated controller mappings - Rename Source0 field to Source
- Redownload source tarball
- Update to version 3.1.62 * macOS: Do not simulate right/middle mouse buttons in full keyboard emulation. * Potential fix for crash if warning is issued from device helper. * Fix mouse grab on startup on macOS. - Enable JIT on x86 targets only
- Update to version 3.1.59 * Support controller_[event] input mapping for matching all controllers. * Prefer $HOME/FS-UAE if it exists, otherwise use $DOCUMENTS/FS-UAE. * Support joystick_port_[port]_controller_[event] input mapping. * Read [guid].fs-uae-controller controller configs. * Fixed uaenative_library option. * Added lots of game controller configs. * Set SDL_HINT_MAC_BACKGROUND_APP in device helper.
- Update to version 3.1.47 * Allow screensaver with SDL_VIDEO_ALLOW_SCREENSAVER=1. - Switch source tarball format to xz
- Update to version 3.1.35
* Fix device helper for xinput devices with recent SDL2 versions.
* Support for multiple mice disabled by default on macOS due to security
warning. Use option multiple_mice = 1 to enable.
* Disable expect_version option (no longer synchronized with launcher).
* Added support for more physical keys (when using rawinput).
* Compilation fixes for Apple M1 hardware.
* Netplay desync fixes related to file system (directory hard drives).
* Better virtual memory reservation algorithm.
* Option to automatically pause on menu screen [mrsilver76].
* Use RTLD_DEEPBIND with dlopen on Linux when loading plugins.
* Changes to how plugins are looked up.
* Ide patch.
* SCP floppy image doesn't wrap to revolution #0 cleanly [keirf].
* Fixed crash in nname_to_aname [PowderedToastMan].
- Drop patches for issues fixed upstream
+ 0001-Work-around-an-incompatibility-with-C-17.patch
- Add upstream patch to fix FTBFS with gcc11 + 0001-Work-around-an-incompatibility-with-C-17.patch - Remove workaround to build fs-uae with gcc10 on Tumbleweed
- Use gcc10 for Tumbleweed to workaround build issues
- Update to version 3.0.5 * Packaging change to satisfy Apple's changed notarization process (sigh)
- Update to version 3.0.4 * Fix compilation of sana2.cpp with GCC 10 * Fix OpenGL shaders with multiple passes on macOS * Updated the GLAD OpenGL loader
- Update to version 3.0.3
* No Changes, version bump only to have version numbers in sync
with fs-uae-launcher
- Update to version 3.0.2 * No changes - from version 3.0.1 * Fix video scaling when restoring from fullscreen on Windows
- Update to version 3.0.0
* Fixed JIT direct access on modern Linux distributions
* FS-UAE default is now to show a 692×540 image, not stretched to
fill screen
* Built-in configurations for many more game controllers
* New option whdload_quit_key to gracefully quit slaves
* Added more shaders (compiled/ported/written by guest.r and
rsn8887)
* Updated emulation core from WinUAE 3300b2
* Several new configuration options (see Changelog for details)
* Many more smaller fixes and updates (see Changelog for details)
- Drop reproducible.patch, merged upstream
- Compile with "-fPIC" on Leap 15.0, otherwise the build fails
- Remove obsolete %post/%postun sections for no longer supported
distributions
- Add reproducible.patch to make zip file creation reproducible (boo#1047218, boo#1041090)
- Disable JIT for ARM
- Don't have description assume a particular user.
- Initial package, version 2.8.3 based on home:FrodeSolheim:stable/fs-uae