Package Release Info

dsda-doom-0.29.2-bp160.1.3

Update Info: Base Release
Available in Package Hub : 16.0

platforms

AArch64
ppc64le
s390x
x86-64

subpackages

dsda-doom

Change Logs

* Fri Jun 27 2025 Jan Engelhardt <jengelh@inai.de>
- Update to release 0.29.2
  * Clickable demo progress bar
  * Multiple quicksave support
  * Customizable view and weapon bob config
  * Colored statusbar backgrounds
  * WAD lookup now includes XDG directories
  * Cutoff MIDI notes at end of song before looping
  * Linedef action 272 had erroneously not changed the sky
  * Replace DUMB by OpenMPT as tracker music engine
  * Level brightness adjuster (this is different from
    Gamma correction) [config-only, not selectable in UI]
  * MAPINFO Skill Definition support
* Thu Apr 10 2025 Jan Engelhardt <jengelh@inai.de>
- Update to release 0.29
  * Reorganized all menus
  * Strict mode is now On by default when recording demos
  * Don't allow saving the game on strict mode
  * Added support for reading GAMEINFO lump ("iwad" field only)
  * Added config option for toggling aspect ratio correction
  * Added linear sky scrolling option for Software renderer
  * Added smooth chainsaw bobbing (only when Uncapped FPS is on)
  * Remove SysEx support from FluidSynth midi player
  * automap: New colors for "Alt Secret Exit line" and
    "Tag Finder line"
  * Checks if a map exists before changing music with IDMUS
  * New cheat SKILL
* Thu Mar 20 2025 Jan Engelhardt <jengelh@inai.de>
- Remove unused BuildRequire on libpcre. (The feature using pcre
  was dropped in 2022 already.)
- Add BuildRequire on pkgconfig(glu), previously implicitly added
  by SDL2-devel (but now we have sdl2-compat-devel).
- Make build recipe POSIX sh compatible.
* Fri Jan 17 2025 Jan Engelhardt <jengelh@inai.de>
- Update to release 0.28.3
  * Added -track_reality command-line option
  * Added "Auto Switch Weapon on Pickup" option
  * Added shaded overlay for the automap and options menu
  * Added horizontal mouse wheel support
  * Added low-res aspect ratio correction on OpenGL to match
    software rendering
  * Improved software fuzz to not scale with the resolution
  * Improved automap zoom / scroll speeds
* Sat Oct 26 2024 Jan Engelhardt <jengelh@inai.de>
- Update to release 0.28.2
  * Added ANIMATED support to Heretic
  * Fixed mbf21 add / remove NOBLOCKMAP or NOSECTOR dehacked
    crashes
* Sun Aug 18 2024 Jan Engelhardt <jengelh@inai.de>
- Update to release 0.28.1
  * Fixed freelook menu crash, fixed numlock menu crash
* Thu Aug 15 2024 Andrea Manzini <andrea.manzini@suse.com>
- Update to release 0.28.0
  * Freelook aiming and projectile behavior has been rewritten
  * Added MAPINFO flags to support finite height explosion behavior
  * Added MAPINFO flags to support freelook
  * improvement on Tools, Console, and many Bug Fixes
    see https://github.com/kraflab/dsda-doom/blob/master/patch_notes/v0.28.md
- Delete cmake-path-suffix.diff
* Sun Dec 03 2023 Jan Engelhardt <jengelh@inai.de>
- Update to release 0.27.5
  * DSDAHUD lumps are "merged" now so only redefined huds are changed
  * Fixed umapinfo bunny scroller crash
* Sat Nov 18 2023 Jan Engelhardt <jengelh@inai.de>
- Update to release 0.27.4
  * Added option to hide stat labels and totals
  * Fixed an overflow causing distant sprites (~8k map units) to
    not be rendered
* Sun Nov 05 2023 Jan Engelhardt <jengelh@inai.de>
- Update to release 0.27.3
  * New indexed light mode (software fidelity in OpenGL).
  * Improved controller support.
  * A new HUD system with new components.
  * New console commands and better usability.
  * UDMF support, MAPINFO support
  * ZIP file loading
  * Improved Heretic and Hexen suport
  * Upgraded to OPL3 emulation
  * You can switch back to OPL2 with config option mus_opl_opl3mode
- Delete prboom-nodatetime.diff, fluidsynth1.diff
- Add cmake-path-suffix.diff
- Note: If you updated from an old dsda-doom and use the same
  config file, your default complevel may have been reset to 0. If
  you run into an issue, check it out (suggested value is 21 /
  mbf21, if you don't know what to pick).
Version: 0.24.3-bp155.1.12
* Wed Mar 30 2022 Jan Engelhardt <jengelh@inai.de>
- Update to release 0.24.3
  * Improved automatic keyframe timeout behaviour
  * Fixed a crash caused by saving the game state after an
    intercept overrun
  * Added mouse stutter correction option (on by default)
- Add fluidsynth1.diff
* Fri Mar 04 2022 Jan Engelhardt <jengelh@inai.de>
- Update to release 0.24.2
  * Added another batch of cheats to the console
  * Removed process affinity hack
  * Added support for SNDFONT lump
  * Moved default soundfont into dsda-doom.wad
* Sat Feb 19 2022 Jan Engelhardt <jengelh@inai.de>
- Initial package (v0.24.1) for build.opensuse.org
- Reuse prboom-hbar-all.diff, prboom-hbar-gradient.diff,
  prboom-nodatetime.diff from prboom-plus package.