Package Release Info

ddnet-16.7.2-bp155.1.8

Update Info: Base Release
Available in Package Hub : 15 SP5

platforms

AArch64
ppc64le
s390x
x86-64

subpackages

ddnet
ddnet-data
ddnet-server

Change Logs

* Mon Feb 06 2023 Carsten Ziepke <kieltux@gmail.com>
- Update to version 16.7.2:
  * [Client] Default to Vulkan graphics backend (higher FPS) and
    handle errors
  * [Client] Implement exact matches in search and exclude
    strings using "" in serverbrowser
  * [Client] Render bar below server browser to show loading
    progression
  * [Client] Allow translations to reorder string substitutions
  * [Client] Ignore connecting players in search terms when
    "Filter connecting players" is on
  * [Client] Adjust no weak prediction to updated server code
  * [Client] Copy the demo timeline markers when slicing a demo
  * [Client] Handle ordinal joystick hat keys as combined cardinal
    hat keys
  * [Client] Add support for hot-plugging gamecontrollers
  * [Client] Register application separately to specify its
    displayed name
  * [Client] Fix signed integer overflow on client input message
  * [Client] Fix undefined behavior when unpacking snapshot deltas
  * [Client] Remove possible overflow in str_comp_filenames
  * [Client] Fix edge cases where demo tick seeking did not work
  * [Client] Fix smooth zooming overshooting the target zoom level
  * [Client] Add button that tells you how to save power
  * [Client] Colorify BW & F-DDrace gamemodes
  * [Editor] Add tooltips for the buttons that open directories
    and files
  * [Editor] Add separate ed_limit_max_zoom_level for editor,
    fix editor smooth zooming when joining/reloading game
  * [Editor] Deactivate editor hotkeys while dialog or editbox
    is active
  * [Editor] Fix issues when closing multiple editor popups at
    the same time
  * [Server] Make restart command work
  * [Server] Send laser objects as DDNetLaser with type
  * [Server] Add README.md for the mastersrv, briefly explaining
    the setup
  * [Server] Add tool to manually ping the mastersrv
  * [Server] Persist AFK state of players on map change,
    fix players always being considered AFK with sv_max_afk_time 0
  * [Server] Fix scoreboard showing wrong best time
  * [Server] Swap times should be per player, not per team
  * [Server] Improve move_sqlite script to adapt timezone
- Changes in 16.6:
  * [Tooling] Add support for Rust code in DDNet
  * [Client] Add friend counter in server browser
  * [Client] Add buttons+increased length on demo viewbar
  * [Editor] Improve UI
  * [Editor] Smooth zoom
  * [Server] Add 4 minutes of logs for moderators
  * [Client] Fix crash when cutting a demo opened from
    command line
  * [Client] Fix heap-buffer-overflow in DDNetLaser
    prediction code
  * [Client] Fix incorrect cursor position after exiting
    pause/spec
  * [Client] More confirmation menus
  * [Client] Fix client crash when launching with screenshot
    command
  * [Client] Fix key reader text flashing for one frame
  * [Client] Remove // in ddnet:// url handler
  * [Client] Fix client crash when unpacking a sixup packet
  * [Client] Fix invalid demo cutting, Add slice highlighting
  * [Client] Fix choppy demo seeking when start/end ticks are
    very large
  * [Client] Allow both shift keys to be used for all hotkeys
  * [Client] Switch to Vulkan 1.1
  * [Client] Correct color for Gores gametype in serverbrowser
  * [Client] Fix Ctrl+F hotkey not checking for Ctrl key, minor
    improvement to tile details popup layout
  * [Editor] Add "Tools > Remove unused envelopes"
  * [Editor] Fix large popups being outside of screen, add margin
  * [Editor] Fix incorrect minimum values for tele, speedup and
    switch layers
  * [Editor] Change hotkey Ctrl+A to Ctrl+T for layer/tile details
  * [Editor] Also append sounds when appending a map to
    another map
  * [Editor] Fix height and margin of sound and image popups
  * [Editor] Search for images/sounds in subfolders when readding
    in editor, show selection dialog if multiple files with the
    same are found, show error popup when file cannot be found
  * [Editor] Add Shift+G editor hotkey to toggle visibility of
    game layers
  * [Editor] Fix editor crash when shifting left/right, fix wrong
    up/down shifting
  * [Editor] Adjust quad point position and texture U/V relatively
  * [Editor] Hex values in info feature
  * [Editor] Fix crashes when scrolling with up/down keys on empty
    sounds/images lists
  * [Editor] Fix text input not working when entering editor with
    bind, fix IME not being deactivated when editor is closed
  * [Server] Fix physics change by weak hook fix
  * [Server] Write log and sqlite files to storage unless given
    as absolute path
  * [Server] Add reason to vote mute, fix vote mute
  * [Server] Reset teams when restarting round
  * [Server] Report extra player info to master http
  * [Server] Fix CGun::Fire server crash
  * [Tooling] Add an optional vscode workspace
  * [Tooling] Add vim syntax files for config files
  * [Tooling] Add tests for int packer, huffman compression
  * [Tooling] Add more tests for hashing, CSemaphore and
    utf8 confusables
- Add _service file to create the cargo_vendor tarball
- Add BuildRequires cargo and rust to use rust for building
- Fix branding-requires-unversioned hicolor-icon-theme warning
* Tue Nov 08 2022 Carsten Ziepke <kieltux@gmail.com>
- Update to version 16.5:
  * [Client] Add favorite skins
  * [Client] Support multiple values to search/exclude in
    serverbrowser (using ;)
  * [Client] Improved crash reports with more information
  * [Client] Tweak running visuals
  * [Client] Only announce servers using Steam/Discord integration
    which are registered
  * [Client] Add help text at bottom left ingame when menu is open
  * [Client] Fix config_directory.bat (whitespaces in the path)
  * [Client] Refresh serverbrowser when disconnecting / abort
  * [Client] Laser menu tweaks; Changed some default colors
  * [Client] Fix unknown command handler for filenames containing
    spaces
  * [Client] Fix UI elements behind color picker background being
    selectable
  * [Client] Remove cl_http_map_download
  * [Client] Fix client crash when server does not send gameinfo
  * [Client&Server] Fix receiving IPv6 packets after IPv4 ones
    on Linux
  * [Client&Server] Handle non-default Windows directory
    in os_version_str, print the operating system version on
    client/server launch
  * [Editor] Fix map file argument not opening editor with
    absolute paths
  * [Server] Enable antispoof for vanilla by default
  * [Server] Remove support for legacy 64 player info protocol
  * [Server] Only start registering once the server is
    fully started
  * [Server] Update move_sqlite.py to use sqlite3mysql
  * [Server] Respect reserved slots in old serverinfo
  * [Tooling] Code coverage reports on Github
  * [Tooling] Make submodules shallow by default
  * Plus many bug fixes listed at https://ddnet.org/downloads/
- Add BuildRequires pkgconfig(libpng)
* Sun Jul 17 2022 Timothy Brown <stimut@gmail.com>
- Update to version 16.2.2:
  * [Client] Add option to change default eyes when joining server
  * [Client] Tooltips to explain some settings
  * [Client] DDNet HUD
  * [Client] Controller support
  * [Client] Add community skin option
  * [Client] Prediction of switch state toggles
  * [Client] Use STUN to check network status when connecting
  * [Server] HTTP masterserver registering
  * [Server] Enable swapping in team 0
  * [Server] Shields that take away specific weapons
  * [Client+Server] Unify logging infrastructure so that F1 shows all
  * [Client+Server] Switch new players to DDNet config dir, support Teeworlds as fallback
  * Plus many bug fixes listed at https://ddnet.tw/downloads/
* Tue Apr 05 2022 Carsten Ziepke <kieltux@gmail.com>
- Update to version 16.0.3
  - [Client] New Vulkan graphics renderer for more FPS
    (enable in Graphics Settings)
  - [Client] Improved demo renderer performance
  - [Client] New players join Tutorial servers by default
  - [Client] Replace browser icons with font icons
  - [Editor] Quad knife tool
  - [Client] Automatic font size in menu
  - [Client] Make hook collision line size adjustable
  - [Client] Automatically select search string on Ctrl+F
  - [Client] Add optional save_replay parameter (filename)
  - [Client] Improvement of the automatic completion of player
    names in chat
  - [Client] Fix duplicated team messages with dummy
  - [Client] Fix binds, fix sounds and demo playback for
    violent gametypes
  - [Client] Fix sound bug on large maps (like Back in Time 3)
  - [Client] Fix dummy connect on some vanilla servers
  - [Client] Show key presses in nameplates
  - [Client] Update local hook collision line every frame
  - [Client] Allow the ghost to carry any weapon
  - [Client] Show correct server address when connecting
  - [Client] Drop non-RGBA image-support in skins
  - [Client] Fix listbox item double click behaviour
  - [Client] Fix bindings with modifiers
  - [Client] Support saving any size binds
  - [Client] HTTP Serverbrowser: Quit faster
  - [Client] Remove the totally unsafe editor undo
  - [Client] Fix client freezes if server sends funny ticks
  - [Client] Fix wrong warnings with saved config file
  - [Client] Fix integer overflow in CHud when server time
    exceeds around 248 days
  - [Client] Don't print binds into F1
  - [Client] Fix player death effect color
  - [Server] Do not mute if spam protection is off
  - [Server] Write log to disk on assert
  - [Server] Fix specteam 1 not showing teammates while
    spectating/freecam in solo
  - [Server] Fix logging into rcon with dummy
  - [Server] No chat messages for live freeze
  - [Server] Make spawn position independent of players
    in other teams
  - [Server] Record player_ready event in Teehistorian
  - [Server] Fix recording server-side demos
  - [Server] Fix laser clipping
  - [Tools] Fixed bad DataReader loop on map_replace_image
  - [Client+Server] Support NO_COLOR environment variable
- Add BuildRequires pkgconfig(vulkan) and glslang-devel for
  the new Vulkan graphics renderer
* Sat Feb 19 2022 Carsten Ziepke <kieltux@gmail.com>
- Update to version 15.9.1
  * [Server] Live freeze tiles (cannot move or jump, but can use
    hook and weapons)
  * [Server] Add teleport/tp chat command to teleport yourself to
    another player or spectated location (requires /practice)
  * [Client] Add new icons and macOS installer graphics
  * [Client] Add windowed fullscreen mode on Windows
  * [Client] Support 128 players in server browser
  * [Client] Adjustable prediction margin (cl_prediction_margin)
  * [Client] Improve projectile prediction
  * [Client] Use power button to quit (hopefully more clear)
  * [Client] Implement "reset" command to reset specific config
    values to default value
  * [Client] Add cl_port, cl_dummy_port, cl_contact_port for ISPs
    that throttle specific ports
  * [Client] Remove compatible version filter
  * [Client] Display more relevant version numbers on command line
  * [Client] Fix bullet rendered through walls
  * [Client] Fix ARM-specific crash in macOS when moving screen
  * [Client] Fix console line offsets when resizing
  * [Client] Fix changing resolution in fullscreen
  * [Client] Improved double click handling
  * [Client] Reduce default ambient volume to 30
  * [Client] Update score HUD immediately when switching dummy
  * [Client] Allow multiple commands when adding vote in UI
  * [Client] Allow "zoom" command to take smaller/larger values
  * [Client] Improve super prediction
  * [Client] Improve preformance when listing directories
  * [Client] Lower chance of losing config files
  * [Editor] Support enter and escape keys in editor when
    confirming save
  * [Editor] Don't react to server settings shortcuts when
    dialog is open
  * [Server] 255 jump tile acts as no double jump
  * [Server] Fail database queries faster
  * [Server] Improve database writes during shutdown and
    bad network
  * [Server] Also switch rescue tees when swapping
  * [Server] Implement sv_min_team_size to prevent too small teams
    counting as team finishes
  * [Server] Default players to being AFK when joining
  * [Server] Fix warnings to only warn every 3 seconds when
    touching start line
  * [Server] Reload map when changing sv_sixup
  * [Client+Server] Handle signals (SIGINT, SIGTERM)
  * [Client+Server] Fix lots of undefined behavior
* Sat Jan 15 2022 Carsten Ziepke <kieltux@gmail.com>
- Update to version 15.8.1
  * [Client] Support GUI/Cmd key and use it as equivalent to Ctrl
    in default shortcuts
  * [Client] Add cl_run_on_join to set command to execute when
    joining server (e.g. "showall 1")
  * [Client] Fix Unicode path/link/argument handling
  * [Client] Remove ping filter in serverbrowser
  * [Client] Adopt vanilla scrollbar colors and sizes
  * [Client] Center timer in HUD
  * [Client] Add buttons to open settings file and config directory
  * [Client] Lower worst/best case frame time calculations
  * [Client] Fix text selection cursor position after moving window
    to different screen or resizing
  * [Client] Support cl_video_show_direction 2 to show your own key
    presses when recording
  * [Client] Remove gfx_asyncrender_old on macOS to crash less when
    resizing/moving window
  * [Editor] No wasd moving when dialog is open
  * [Editor] Fix enter behavior when creating new folder
  * [Editor] Fix save typing when server settings are open
  * [All] Skip UTF-8 BOM on all read text files
  * [All] Add console_enable_colors 0 to turn off colors
  * [All] Use dbg_asserts in Release builds again
  * [Server] Don't shut down server when SQL queries haven't
    finished
  * [Server] More fixes for /swap
  * [Server] Make /rescue handle switch freeze too
  * [Server] Consider initial chat delays as normal mutes,
    implement unmuteid
  * [Server] Fix badly cut-off user names when name is too long
  * [Server] Fix crash with switchers
  * [Server] Don't clear client version on map change
  * [Server] Some fixes for super
  * [Server] Add target clientid to antibot's OnHammerHit
* Sun Nov 28 2021 Carsten Ziepke <kieltux@gmail.com>
- Update to version 15.7
  * [Client] Make opening files for reading on windows case
    insensitive (again)
  * [Client] Increase console backlog size from 64 KB to 1 MB
  * [Client] Fix cutting demos from KoG server
  * [Client] Fix steam names being cut off inside utf8 codepoints
  * [Client] Make laser doors show correctly when spectating
    other players
  * [Client] Improve performance of SnapFindItem for extended
    item types
  * [Client] Fix spacing in HUD settings for 5:4 resolution
  * [Client] Fix serverinfo json parser to work with system
    libjsonparser
  * [Client] Don't overflow network statistics in debug view
  * [Client] Fix search bar cursor position with empty text
  * [Client] Fix killmessage-colored player names
  * [Editor] Allow zooming any distance in editor
    (cl_limit_max_zoom_level 0)
  * [Editor] Use wasd to navigate in editor
  * [Server] Server can disable dummy functionality in client
  * [Server] sv_plasma_per_sec 0 disables firing
  * [Server] Optimize entity sending
  * [Tools] Fix map_extract
  * [Tools] Lots of TSAN, UBSAN, ASAN fixes
  * [Tools] Support ASAN manual memory poisoning for pool
    allocators
* Sat Nov 13 2021 Carsten Ziepke <kieltux@gmail.com>
- Update to version 15.6.2
  * [Client] Lots of prediction improvements, predict switch tiles
  * [Client] Select and copy from ingame console
  * [Client] Make emoticons smoother
  * [Client] Improve fullscreen and allow ingame resolution changes
  * [Client] Add colors for console window
  * [Client] Display colors for strong / weak hook states
  * [Client] Allow zooming to levels (e.g. zoom 5)
  * [Client] Improved debug graphs
  * [Client] Add ctrl+backspace for ingame console
  * [Client] Update server list silently
  * [Client] Add a new failure log level to the HTTP module
  * [Client] Add inp_translated_keys 1 to use local keyboard layout
  * [Client] Disable chat sounds when recording without chat
  * [Editor] Better entity explanations at bottom of screen
  * [Server] Add /team -1 to join first empty team
  * [Server] Try to fix start line skipping
  * [Server] Allow antibot to get more insight into network
  * [Server] Make teehistorian easier to reproduce
  * [Server] Split long system messages into two lines
* Fri Sep 17 2021 Carsten Ziepke <kieltux@gmail.com>
- Update to version 15.5.4
  * Add client-side HTTP server info (instantaneous, secure, raw
    data from https://master1.ddnet.tw/ddnet/15/servers.json)
  * Predict tune zones for characters, allow unpredicted
    tune zone settings for projectiles and lasers
  * Steam: Support connecting to hostname
    (for example steam://run/412220//ger2.ddnet.tw:8303/)
  * Implement HSL sliders
  * Add hookcollision color changeable in HUD
  * Remove "Show only supported" resolutions switch from
    graphics tab
  * Remove texture quality config
  * HiDPI-aware resolution list
  * Fix some buttons in menus
  * Set all Intel GPU Windows players to OpenGL 2.0 by default
  * Fix composed binds involving F-keys
  * Differentiate better between window modes
  * Fix out of list clip clickable/hoverable items
  * Center more tees in graphics
  * Fix auto-reconnect while in game
  * Fix parsing an ipv6 address without port
  * Avoid spawn effect being clipped for spawning player
  * Fix serverbrowser crash
  * Make pixel alignment numerical more robust when scrolling
  * Compress IPv6 string representations according to RFC5952
  * Fix crash when sorting empty friend list
  * Fix X11 notifications
  * Differenciate between width and height for body part
  * Add better support for compose binds in demo menu
  * Print GPU info into console
  * Fix infinite loop in editor when changing height
  * Make sure ctrl+shift+s works same as clicking UI
  * Disable swap properly since it's still broken
  * Fix multiple crashes with super
  * Add new tune: hammer_hit_fire_delay
  * Fix team rank updating not working
  * Lower save/swap punishment
  * Fix duplicate uuid index in maps edited by tools
- Add BuildRequires Mesa-libGLESv3-devel
- Run spec-cleaner
* Thu Apr 29 2021 Ferdinand Thiessen <rpm@fthiessen.de>
- Update to version 15.4
  * More colors from components in consoles
  * Add dummy_reset and remove +resetdummy
  * Local ranking info viewable ingame (/top5, /rank)
  * Add swap functionality for teams (/swap)
  * Add: Menu tabs animations
  * Add: Color picker in settings
  * Add: Better sliders and lists
  * Add: Indicate strength of hook in nameplates
  * Freeview mouse moves faster when zoomed out
  * New chat look
  * Show friends on spectate tab
  * Warn new players about name with points
  * Smooth dynamic camera
  * Optimize UI rendering
  * Add menu background maps
  * Add changeable assets in settings
  * Add new renderer, looks more consistent with ingame
  * New start menu adapted from Teeworlds 0.7
  * A lot other changes, see https://ddnet.tw/downloads/
- Drop upstream merged steam-api.patch
* Sat Aug 29 2020 Matthias Mailänder <mailaender@opensuse.org>
- initial packaging of version 14.5.1