* Mon Feb 06 2023 Carsten Ziepke <kieltux@gmail.com>
- Update to version 16.7.2:
* [Client] Default to Vulkan graphics backend (higher FPS) and
handle errors
* [Client] Implement exact matches in search and exclude
strings using "" in serverbrowser
* [Client] Render bar below server browser to show loading
progression
* [Client] Allow translations to reorder string substitutions
* [Client] Ignore connecting players in search terms when
"Filter connecting players" is on
* [Client] Adjust no weak prediction to updated server code
* [Client] Copy the demo timeline markers when slicing a demo
* [Client] Handle ordinal joystick hat keys as combined cardinal
hat keys
* [Client] Add support for hot-plugging gamecontrollers
* [Client] Register application separately to specify its
displayed name
* [Client] Fix signed integer overflow on client input message
* [Client] Fix undefined behavior when unpacking snapshot deltas
* [Client] Remove possible overflow in str_comp_filenames
* [Client] Fix edge cases where demo tick seeking did not work
* [Client] Fix smooth zooming overshooting the target zoom level
* [Client] Add button that tells you how to save power
* [Client] Colorify BW & F-DDrace gamemodes
* [Editor] Add tooltips for the buttons that open directories
and files
* [Editor] Add separate ed_limit_max_zoom_level for editor,
fix editor smooth zooming when joining/reloading game
* [Editor] Deactivate editor hotkeys while dialog or editbox
is active
* [Editor] Fix issues when closing multiple editor popups at
the same time
* [Server] Make restart command work
* [Server] Send laser objects as DDNetLaser with type
* [Server] Add README.md for the mastersrv, briefly explaining
the setup
* [Server] Add tool to manually ping the mastersrv
* [Server] Persist AFK state of players on map change,
fix players always being considered AFK with sv_max_afk_time 0
* [Server] Fix scoreboard showing wrong best time
* [Server] Swap times should be per player, not per team
* [Server] Improve move_sqlite script to adapt timezone
- Changes in 16.6:
* [Tooling] Add support for Rust code in DDNet
* [Client] Add friend counter in server browser
* [Client] Add buttons+increased length on demo viewbar
* [Editor] Improve UI
* [Editor] Smooth zoom
* [Server] Add 4 minutes of logs for moderators
* [Client] Fix crash when cutting a demo opened from
command line
* [Client] Fix heap-buffer-overflow in DDNetLaser
prediction code
* [Client] Fix incorrect cursor position after exiting
pause/spec
* [Client] More confirmation menus
* [Client] Fix client crash when launching with screenshot
command
* [Client] Fix key reader text flashing for one frame
* [Client] Remove // in ddnet:// url handler
* [Client] Fix client crash when unpacking a sixup packet
* [Client] Fix invalid demo cutting, Add slice highlighting
* [Client] Fix choppy demo seeking when start/end ticks are
very large
* [Client] Allow both shift keys to be used for all hotkeys
* [Client] Switch to Vulkan 1.1
* [Client] Correct color for Gores gametype in serverbrowser
* [Client] Fix Ctrl+F hotkey not checking for Ctrl key, minor
improvement to tile details popup layout
* [Editor] Add "Tools > Remove unused envelopes"
* [Editor] Fix large popups being outside of screen, add margin
* [Editor] Fix incorrect minimum values for tele, speedup and
switch layers
* [Editor] Change hotkey Ctrl+A to Ctrl+T for layer/tile details
* [Editor] Also append sounds when appending a map to
another map
* [Editor] Fix height and margin of sound and image popups
* [Editor] Search for images/sounds in subfolders when readding
in editor, show selection dialog if multiple files with the
same are found, show error popup when file cannot be found
* [Editor] Add Shift+G editor hotkey to toggle visibility of
game layers
* [Editor] Fix editor crash when shifting left/right, fix wrong
up/down shifting
* [Editor] Adjust quad point position and texture U/V relatively
* [Editor] Hex values in info feature
* [Editor] Fix crashes when scrolling with up/down keys on empty
sounds/images lists
* [Editor] Fix text input not working when entering editor with
bind, fix IME not being deactivated when editor is closed
* [Server] Fix physics change by weak hook fix
* [Server] Write log and sqlite files to storage unless given
as absolute path
* [Server] Add reason to vote mute, fix vote mute
* [Server] Reset teams when restarting round
* [Server] Report extra player info to master http
* [Server] Fix CGun::Fire server crash
* [Tooling] Add an optional vscode workspace
* [Tooling] Add vim syntax files for config files
* [Tooling] Add tests for int packer, huffman compression
* [Tooling] Add more tests for hashing, CSemaphore and
utf8 confusables
- Add _service file to create the cargo_vendor tarball
- Add BuildRequires cargo and rust to use rust for building
- Fix branding-requires-unversioned hicolor-icon-theme warning
* Tue Nov 08 2022 Carsten Ziepke <kieltux@gmail.com>
- Update to version 16.5:
* [Client] Add favorite skins
* [Client] Support multiple values to search/exclude in
serverbrowser (using ;)
* [Client] Improved crash reports with more information
* [Client] Tweak running visuals
* [Client] Only announce servers using Steam/Discord integration
which are registered
* [Client] Add help text at bottom left ingame when menu is open
* [Client] Fix config_directory.bat (whitespaces in the path)
* [Client] Refresh serverbrowser when disconnecting / abort
* [Client] Laser menu tweaks; Changed some default colors
* [Client] Fix unknown command handler for filenames containing
spaces
* [Client] Fix UI elements behind color picker background being
selectable
* [Client] Remove cl_http_map_download
* [Client] Fix client crash when server does not send gameinfo
* [Client&Server] Fix receiving IPv6 packets after IPv4 ones
on Linux
* [Client&Server] Handle non-default Windows directory
in os_version_str, print the operating system version on
client/server launch
* [Editor] Fix map file argument not opening editor with
absolute paths
* [Server] Enable antispoof for vanilla by default
* [Server] Remove support for legacy 64 player info protocol
* [Server] Only start registering once the server is
fully started
* [Server] Update move_sqlite.py to use sqlite3mysql
* [Server] Respect reserved slots in old serverinfo
* [Tooling] Code coverage reports on Github
* [Tooling] Make submodules shallow by default
* Plus many bug fixes listed at https://ddnet.org/downloads/
- Add BuildRequires pkgconfig(libpng)
* Sun Jul 17 2022 Timothy Brown <stimut@gmail.com>
- Update to version 16.2.2:
* [Client] Add option to change default eyes when joining server
* [Client] Tooltips to explain some settings
* [Client] DDNet HUD
* [Client] Controller support
* [Client] Add community skin option
* [Client] Prediction of switch state toggles
* [Client] Use STUN to check network status when connecting
* [Server] HTTP masterserver registering
* [Server] Enable swapping in team 0
* [Server] Shields that take away specific weapons
* [Client+Server] Unify logging infrastructure so that F1 shows all
* [Client+Server] Switch new players to DDNet config dir, support Teeworlds as fallback
* Plus many bug fixes listed at https://ddnet.tw/downloads/
* Tue Apr 05 2022 Carsten Ziepke <kieltux@gmail.com>
- Update to version 16.0.3
- [Client] New Vulkan graphics renderer for more FPS
(enable in Graphics Settings)
- [Client] Improved demo renderer performance
- [Client] New players join Tutorial servers by default
- [Client] Replace browser icons with font icons
- [Editor] Quad knife tool
- [Client] Automatic font size in menu
- [Client] Make hook collision line size adjustable
- [Client] Automatically select search string on Ctrl+F
- [Client] Add optional save_replay parameter (filename)
- [Client] Improvement of the automatic completion of player
names in chat
- [Client] Fix duplicated team messages with dummy
- [Client] Fix binds, fix sounds and demo playback for
violent gametypes
- [Client] Fix sound bug on large maps (like Back in Time 3)
- [Client] Fix dummy connect on some vanilla servers
- [Client] Show key presses in nameplates
- [Client] Update local hook collision line every frame
- [Client] Allow the ghost to carry any weapon
- [Client] Show correct server address when connecting
- [Client] Drop non-RGBA image-support in skins
- [Client] Fix listbox item double click behaviour
- [Client] Fix bindings with modifiers
- [Client] Support saving any size binds
- [Client] HTTP Serverbrowser: Quit faster
- [Client] Remove the totally unsafe editor undo
- [Client] Fix client freezes if server sends funny ticks
- [Client] Fix wrong warnings with saved config file
- [Client] Fix integer overflow in CHud when server time
exceeds around 248 days
- [Client] Don't print binds into F1
- [Client] Fix player death effect color
- [Server] Do not mute if spam protection is off
- [Server] Write log to disk on assert
- [Server] Fix specteam 1 not showing teammates while
spectating/freecam in solo
- [Server] Fix logging into rcon with dummy
- [Server] No chat messages for live freeze
- [Server] Make spawn position independent of players
in other teams
- [Server] Record player_ready event in Teehistorian
- [Server] Fix recording server-side demos
- [Server] Fix laser clipping
- [Tools] Fixed bad DataReader loop on map_replace_image
- [Client+Server] Support NO_COLOR environment variable
- Add BuildRequires pkgconfig(vulkan) and glslang-devel for
the new Vulkan graphics renderer
* Sat Feb 19 2022 Carsten Ziepke <kieltux@gmail.com>
- Update to version 15.9.1
* [Server] Live freeze tiles (cannot move or jump, but can use
hook and weapons)
* [Server] Add teleport/tp chat command to teleport yourself to
another player or spectated location (requires /practice)
* [Client] Add new icons and macOS installer graphics
* [Client] Add windowed fullscreen mode on Windows
* [Client] Support 128 players in server browser
* [Client] Adjustable prediction margin (cl_prediction_margin)
* [Client] Improve projectile prediction
* [Client] Use power button to quit (hopefully more clear)
* [Client] Implement "reset" command to reset specific config
values to default value
* [Client] Add cl_port, cl_dummy_port, cl_contact_port for ISPs
that throttle specific ports
* [Client] Remove compatible version filter
* [Client] Display more relevant version numbers on command line
* [Client] Fix bullet rendered through walls
* [Client] Fix ARM-specific crash in macOS when moving screen
* [Client] Fix console line offsets when resizing
* [Client] Fix changing resolution in fullscreen
* [Client] Improved double click handling
* [Client] Reduce default ambient volume to 30
* [Client] Update score HUD immediately when switching dummy
* [Client] Allow multiple commands when adding vote in UI
* [Client] Allow "zoom" command to take smaller/larger values
* [Client] Improve super prediction
* [Client] Improve preformance when listing directories
* [Client] Lower chance of losing config files
* [Editor] Support enter and escape keys in editor when
confirming save
* [Editor] Don't react to server settings shortcuts when
dialog is open
* [Server] 255 jump tile acts as no double jump
* [Server] Fail database queries faster
* [Server] Improve database writes during shutdown and
bad network
* [Server] Also switch rescue tees when swapping
* [Server] Implement sv_min_team_size to prevent too small teams
counting as team finishes
* [Server] Default players to being AFK when joining
* [Server] Fix warnings to only warn every 3 seconds when
touching start line
* [Server] Reload map when changing sv_sixup
* [Client+Server] Handle signals (SIGINT, SIGTERM)
* [Client+Server] Fix lots of undefined behavior
* Sat Jan 15 2022 Carsten Ziepke <kieltux@gmail.com>
- Update to version 15.8.1
* [Client] Support GUI/Cmd key and use it as equivalent to Ctrl
in default shortcuts
* [Client] Add cl_run_on_join to set command to execute when
joining server (e.g. "showall 1")
* [Client] Fix Unicode path/link/argument handling
* [Client] Remove ping filter in serverbrowser
* [Client] Adopt vanilla scrollbar colors and sizes
* [Client] Center timer in HUD
* [Client] Add buttons to open settings file and config directory
* [Client] Lower worst/best case frame time calculations
* [Client] Fix text selection cursor position after moving window
to different screen or resizing
* [Client] Support cl_video_show_direction 2 to show your own key
presses when recording
* [Client] Remove gfx_asyncrender_old on macOS to crash less when
resizing/moving window
* [Editor] No wasd moving when dialog is open
* [Editor] Fix enter behavior when creating new folder
* [Editor] Fix save typing when server settings are open
* [All] Skip UTF-8 BOM on all read text files
* [All] Add console_enable_colors 0 to turn off colors
* [All] Use dbg_asserts in Release builds again
* [Server] Don't shut down server when SQL queries haven't
finished
* [Server] More fixes for /swap
* [Server] Make /rescue handle switch freeze too
* [Server] Consider initial chat delays as normal mutes,
implement unmuteid
* [Server] Fix badly cut-off user names when name is too long
* [Server] Fix crash with switchers
* [Server] Don't clear client version on map change
* [Server] Some fixes for super
* [Server] Add target clientid to antibot's OnHammerHit
* Sun Nov 28 2021 Carsten Ziepke <kieltux@gmail.com>
- Update to version 15.7
* [Client] Make opening files for reading on windows case
insensitive (again)
* [Client] Increase console backlog size from 64 KB to 1 MB
* [Client] Fix cutting demos from KoG server
* [Client] Fix steam names being cut off inside utf8 codepoints
* [Client] Make laser doors show correctly when spectating
other players
* [Client] Improve performance of SnapFindItem for extended
item types
* [Client] Fix spacing in HUD settings for 5:4 resolution
* [Client] Fix serverinfo json parser to work with system
libjsonparser
* [Client] Don't overflow network statistics in debug view
* [Client] Fix search bar cursor position with empty text
* [Client] Fix killmessage-colored player names
* [Editor] Allow zooming any distance in editor
(cl_limit_max_zoom_level 0)
* [Editor] Use wasd to navigate in editor
* [Server] Server can disable dummy functionality in client
* [Server] sv_plasma_per_sec 0 disables firing
* [Server] Optimize entity sending
* [Tools] Fix map_extract
* [Tools] Lots of TSAN, UBSAN, ASAN fixes
* [Tools] Support ASAN manual memory poisoning for pool
allocators
* Sat Nov 13 2021 Carsten Ziepke <kieltux@gmail.com>
- Update to version 15.6.2
* [Client] Lots of prediction improvements, predict switch tiles
* [Client] Select and copy from ingame console
* [Client] Make emoticons smoother
* [Client] Improve fullscreen and allow ingame resolution changes
* [Client] Add colors for console window
* [Client] Display colors for strong / weak hook states
* [Client] Allow zooming to levels (e.g. zoom 5)
* [Client] Improved debug graphs
* [Client] Add ctrl+backspace for ingame console
* [Client] Update server list silently
* [Client] Add a new failure log level to the HTTP module
* [Client] Add inp_translated_keys 1 to use local keyboard layout
* [Client] Disable chat sounds when recording without chat
* [Editor] Better entity explanations at bottom of screen
* [Server] Add /team -1 to join first empty team
* [Server] Try to fix start line skipping
* [Server] Allow antibot to get more insight into network
* [Server] Make teehistorian easier to reproduce
* [Server] Split long system messages into two lines
* Fri Sep 17 2021 Carsten Ziepke <kieltux@gmail.com>
- Update to version 15.5.4
* Add client-side HTTP server info (instantaneous, secure, raw
data from https://master1.ddnet.tw/ddnet/15/servers.json)
* Predict tune zones for characters, allow unpredicted
tune zone settings for projectiles and lasers
* Steam: Support connecting to hostname
(for example steam://run/412220//ger2.ddnet.tw:8303/)
* Implement HSL sliders
* Add hookcollision color changeable in HUD
* Remove "Show only supported" resolutions switch from
graphics tab
* Remove texture quality config
* HiDPI-aware resolution list
* Fix some buttons in menus
* Set all Intel GPU Windows players to OpenGL 2.0 by default
* Fix composed binds involving F-keys
* Differentiate better between window modes
* Fix out of list clip clickable/hoverable items
* Center more tees in graphics
* Fix auto-reconnect while in game
* Fix parsing an ipv6 address without port
* Avoid spawn effect being clipped for spawning player
* Fix serverbrowser crash
* Make pixel alignment numerical more robust when scrolling
* Compress IPv6 string representations according to RFC5952
* Fix crash when sorting empty friend list
* Fix X11 notifications
* Differenciate between width and height for body part
* Add better support for compose binds in demo menu
* Print GPU info into console
* Fix infinite loop in editor when changing height
* Make sure ctrl+shift+s works same as clicking UI
* Disable swap properly since it's still broken
* Fix multiple crashes with super
* Add new tune: hammer_hit_fire_delay
* Fix team rank updating not working
* Lower save/swap punishment
* Fix duplicate uuid index in maps edited by tools
- Add BuildRequires Mesa-libGLESv3-devel
- Run spec-cleaner
* Thu Apr 29 2021 Ferdinand Thiessen <rpm@fthiessen.de>
- Update to version 15.4
* More colors from components in consoles
* Add dummy_reset and remove +resetdummy
* Local ranking info viewable ingame (/top5, /rank)
* Add swap functionality for teams (/swap)
* Add: Menu tabs animations
* Add: Color picker in settings
* Add: Better sliders and lists
* Add: Indicate strength of hook in nameplates
* Freeview mouse moves faster when zoomed out
* New chat look
* Show friends on spectate tab
* Warn new players about name with points
* Smooth dynamic camera
* Optimize UI rendering
* Add menu background maps
* Add changeable assets in settings
* Add new renderer, looks more consistent with ingame
* New start menu adapted from Teeworlds 0.7
* A lot other changes, see https://ddnet.tw/downloads/
- Drop upstream merged steam-api.patch
* Sat Aug 29 2020 Matthias Mailänder <mailaender@opensuse.org>
- initial packaging of version 14.5.1