Package Release Info

commandergenius-3.0.9-bp154.1.33

Update Info: Base Release
Available in Package Hub : 15 SP4

platforms

AArch64
ppc64le
s390x
x86-64

subpackages

commandergenius

Change Logs

* Mon Nov 15 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 3.0.9
  * Bug fixes with changed aspect ratio and resolutions
  * Multiplayer fixes
  * Many gameplay bug fixes
* Sun Sep 19 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 3.0.1
  * New Engine with parallax scrolling feature
  * Added support for Cosmos the Cosmic Adventure
  * Many bug fixes, some general improvements
* Wed Jun 23 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 2.8.2
  * Improved carmack decompression routine.
  * Sliding through entrances/doors improved.
* Sat Jun 05 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 2.8.1
  * More Keen Galaxy engine fixes
  * Menu fixes
* Fri May 14 2021 Simon Lees <sflees@suse.de>
- %cmake_build is now the recommended way to build cmake projects
- DCMAKE_INSTALL_PREFIX is set by the cmake macro
* Tue Apr 13 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 2.8.0
  * Remove legacy SDL 1.2 code at many parts
  * More stable graphics engine
  * SDL2 is not an option anymore
  * Improved logging
  * Open GL 2.1 is minimum now
  * Lots of OpenGL fixes
  * Boost library now is optional
  * C++17
* Tue Apr 06 2021 Martin Hauke <mardnh@gmx.de>
- Add patch:
  * fix-icons.patch
* Tue Apr 06 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 2.7.9
  * Add appdata
* Sun Mar 28 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 2.7.8
  * More logging. Code cleanups
* Sun Feb 14 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 2.7.7
  * Now you can configure the base url. If http does not work on
    your side, feel free to set it to https.
  * Some Memory cleanups
* Mon Feb 01 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 2.7.6
  * Foot improvement on some mods. With Eight Accumlators now it
    works correclty.
* Sun Jan 03 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 2.7.5
  * Achivement System improved. Now you can see what achivements
    you got and how much is yet missing
  * Quit Menu now shows three ways to quit your current game
* Mon Dec 28 2020 Martin Hauke <mardnh@gmx.de>
- Update to version 2.7.4
  * Virtual pad control improvements
* Fri Dec 18 2020 Martin Hauke <mardnh@gmx.de>
- Update to version 2.7.3
  * Smarter Game store. Catalogue entries can be read later at
    runtime and in the background
* Sun Dec 13 2020 Martin Hauke <mardnh@gmx.de>
- Update to version 2.7.2
  * Disc color now is white
  * Touch buttons give feedback when pressed/touched
  * Improved overall direction and buttons control
  * No more ugly vpad background
* Sat Dec 12 2020 Martin Hauke <mardnh@gmx.de>
- Update to version 2.7.1
  * Bugfix release
* Fri Dec 04 2020 Martin Hauke <mardnh@gmx.de>
- Update to release 2.7.0
  * More Keen Dreams fixes
  * More Lua support and remaining python code is now completely
    removed
  * Added sound buffer amplifier for improving the sound/music
    quality hopefully on certain systems
* Mon Oct 26 2020 Martin Hauke <mardnh@gmx.de>
- Update to release 2.6.3
  * We have eight control presets which got some standard names.
  * Bug fixes in the Keen dreams engine
* Mon Oct 19 2020 Martin Hauke <mardnh@gmx.de>
- Update to release 2.6.2
  * More sounds are now played
  * Collision fixes
  * AI fixes
  * Added 5 control presets which can be saved and loaded.
* Sat Oct 17 2020 Martin Hauke <mardnh@gmx.de>
- Update to release 2.6.1
  * More lua support. Oblivion v1.4 fully working
  * More crash fixes, especially for Keen 6 DEMO
Version: 2.4.2-bp152.1.1
* Sat May 23 2020 Martin Hauke <mardnh@gmx.de>
- Update to new upstream release 2.4.2
  * SDL_Cursor now should work as intended
  * Finally added some scroll arrows to list views
  * More loading feedback especially for galaxy audio
  * Adding some emscripten code so GsKit is compatible with WASM
  * Some resolution and rendering improvements
  * Keen dreams freezes less especially when using cheat codes
  * Fixed broken Messie to Player interaction
  * Added Quicksave (F6) and Quickload (F9) so dying is less
    tedious
  * Added Integer scaling of video resoltion
  * Added 640x360 game resolution which scales nice to 1920x1080
* Thu Apr 09 2020 Martin Hauke <mardnh@gmx.de>
- Update to new upstream release 2.4.1
  * Added an achievement system for keen4se.
* Sun Mar 15 2020 Martin Hauke <mardnh@gmx.de>
- Update to new upstream release 2.4.0
  * Fixed problem with some dialogs in vorticon keen engine
  * Improved the code for save game menus
  * Added option where you can choose whether you type your save
    game or a timestamp is automatically entered instead
  * Disabled button cannot be triggered anymore as it should be
* Sat Dec 21 2019 Martin Hauke <mardnh@gmx.de>
- Update to new upstream release 2.3.9
  * Virtualpad improvements
  * Android improvements
  * Settings improvements for horizontal border size
  * Crash fixes, bug fixes
* Fri Nov 01 2019 Martin Hauke <mardnh@gmx.de>
- Update to new upstream release 2.3.6
  - Scrollbar improvements
  - Crash fixes, bug fixes
  - Search path issues fixed
  - New font added for better scalibility
  - Updated GsKit, many code cleanups in the library
  - Settings fixups
  - Modern setting makes the dithering effect a bit smoother when
    Galaxy is shown
  - Brought back the info menu for help and ordering info
  - More log messages for better feedback
- Use %cmake macros
- Run spec-cleaner
* Tue Aug 06 2019 Martin Hauke <mardnh@gmx.de>
- Update to new upstream release 2.2.3
  * Tweaked Game menu design
  * Optimized compilation process
  * Reduce some compiler warnings
  * Overall code modernization
  * AI improvements
  * Collision improvements with switches
- Take the source from the upstream authors gitlab instance.
  The github mirror wasn't up to date.
* Fri Jul 27 2018 jengelh@inai.de
- Update to new upstream release 2.2.2
  * Player selection in Keen 4 Plus. Play as Lindsey, Council or
    Kyle.
  * Different character in Multiplayer mode.
  * Added support for Mod, Midi and FLAC.
  * Sprite selection screen when Single player mode (Galaxy).
* Sat Mar 17 2018 jengelh@inai.de
- Update to new upstream release 2.0.7
  * Integration of the KeenDreams GPLed engine
  * Many AI fixes in Keen 4, 5 and 6
  * Platform sprite corrections in Keen 5
  * Many collision fixes
  * Smoother scrolling with vsync
- Remove commandergenius-nocurrentdate.diff (no longer needed)
* Sun May 03 2015 dap.darkness@gmail.com
- Updated to 1.8.1.1 to resolve openSUSE:Factory build failures:
  * Dosbox fusion;
  * A lot of dosbox fixes;
  * Better mouse controls;
  * New submenu for mods;
  * More fixes and AI improvements;
  * More native resolutions if higher modes are used,
    especially in the launcher;
  * Some improved physics;
  * Shorter game names;
  * Last window size is now saved automatically;
  * Heavy engine independent code cleanups which will make CG more
    flexible for new game engines besides Commander Keen;
  * New GsLib will take more work at low level functions and will
    as wrapper for SDL and GUI elements;
  * Multiple selection problem should be fixed now;
  * Even more smooth effects readded;
  * New pump event concept will solve a lot of deadlocks we
    previously had on the android versions;
  * Added Scrollbar for a bigger list of games;
  * Wormmoutch bites again;
  * More effects readded;
  * Many bug fixes especially Keen 1,2 and 4.
- Switched from tarball to _service.
- Added commandergenius-nocurrentdate.diff vs. useless rebuilds.
- General spec clean up.
* Thu Jan 30 2014 jengelh@inai.de
- Initial package (version 1.6.5.5) for build.opensuse.org