* Mon Nov 15 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 3.0.9
* Bug fixes with changed aspect ratio and resolutions
* Multiplayer fixes
* Many gameplay bug fixes
* Sun Sep 19 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 3.0.1
* New Engine with parallax scrolling feature
* Added support for Cosmos the Cosmic Adventure
* Many bug fixes, some general improvements
* Wed Jun 23 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 2.8.2
* Improved carmack decompression routine.
* Sliding through entrances/doors improved.
* Sat Jun 05 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 2.8.1
* More Keen Galaxy engine fixes
* Menu fixes
* Fri May 14 2021 Simon Lees <sflees@suse.de>
- %cmake_build is now the recommended way to build cmake projects
- DCMAKE_INSTALL_PREFIX is set by the cmake macro
* Tue Apr 13 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 2.8.0
* Remove legacy SDL 1.2 code at many parts
* More stable graphics engine
* SDL2 is not an option anymore
* Improved logging
* Open GL 2.1 is minimum now
* Lots of OpenGL fixes
* Boost library now is optional
* C++17
* Tue Apr 06 2021 Martin Hauke <mardnh@gmx.de>
- Add patch:
* fix-icons.patch
* Tue Apr 06 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 2.7.9
* Add appdata
* Sun Mar 28 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 2.7.8
* More logging. Code cleanups
* Sun Feb 14 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 2.7.7
* Now you can configure the base url. If http does not work on
your side, feel free to set it to https.
* Some Memory cleanups
* Mon Feb 01 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 2.7.6
* Foot improvement on some mods. With Eight Accumlators now it
works correclty.
* Sun Jan 03 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 2.7.5
* Achivement System improved. Now you can see what achivements
you got and how much is yet missing
* Quit Menu now shows three ways to quit your current game
* Mon Dec 28 2020 Martin Hauke <mardnh@gmx.de>
- Update to version 2.7.4
* Virtual pad control improvements
* Fri Dec 18 2020 Martin Hauke <mardnh@gmx.de>
- Update to version 2.7.3
* Smarter Game store. Catalogue entries can be read later at
runtime and in the background
* Sun Dec 13 2020 Martin Hauke <mardnh@gmx.de>
- Update to version 2.7.2
* Disc color now is white
* Touch buttons give feedback when pressed/touched
* Improved overall direction and buttons control
* No more ugly vpad background
* Sat Dec 12 2020 Martin Hauke <mardnh@gmx.de>
- Update to version 2.7.1
* Bugfix release
* Fri Dec 04 2020 Martin Hauke <mardnh@gmx.de>
- Update to release 2.7.0
* More Keen Dreams fixes
* More Lua support and remaining python code is now completely
removed
* Added sound buffer amplifier for improving the sound/music
quality hopefully on certain systems
* Mon Oct 26 2020 Martin Hauke <mardnh@gmx.de>
- Update to release 2.6.3
* We have eight control presets which got some standard names.
* Bug fixes in the Keen dreams engine
* Mon Oct 19 2020 Martin Hauke <mardnh@gmx.de>
- Update to release 2.6.2
* More sounds are now played
* Collision fixes
* AI fixes
* Added 5 control presets which can be saved and loaded.
* Sat Oct 17 2020 Martin Hauke <mardnh@gmx.de>
- Update to release 2.6.1
* More lua support. Oblivion v1.4 fully working
* More crash fixes, especially for Keen 6 DEMO
Version: 2.4.2-bp152.1.1
* Sat May 23 2020 Martin Hauke <mardnh@gmx.de>
- Update to new upstream release 2.4.2
* SDL_Cursor now should work as intended
* Finally added some scroll arrows to list views
* More loading feedback especially for galaxy audio
* Adding some emscripten code so GsKit is compatible with WASM
* Some resolution and rendering improvements
* Keen dreams freezes less especially when using cheat codes
* Fixed broken Messie to Player interaction
* Added Quicksave (F6) and Quickload (F9) so dying is less
tedious
* Added Integer scaling of video resoltion
* Added 640x360 game resolution which scales nice to 1920x1080
* Thu Apr 09 2020 Martin Hauke <mardnh@gmx.de>
- Update to new upstream release 2.4.1
* Added an achievement system for keen4se.
* Sun Mar 15 2020 Martin Hauke <mardnh@gmx.de>
- Update to new upstream release 2.4.0
* Fixed problem with some dialogs in vorticon keen engine
* Improved the code for save game menus
* Added option where you can choose whether you type your save
game or a timestamp is automatically entered instead
* Disabled button cannot be triggered anymore as it should be
* Sat Dec 21 2019 Martin Hauke <mardnh@gmx.de>
- Update to new upstream release 2.3.9
* Virtualpad improvements
* Android improvements
* Settings improvements for horizontal border size
* Crash fixes, bug fixes
* Fri Nov 01 2019 Martin Hauke <mardnh@gmx.de>
- Update to new upstream release 2.3.6
- Scrollbar improvements
- Crash fixes, bug fixes
- Search path issues fixed
- New font added for better scalibility
- Updated GsKit, many code cleanups in the library
- Settings fixups
- Modern setting makes the dithering effect a bit smoother when
Galaxy is shown
- Brought back the info menu for help and ordering info
- More log messages for better feedback
- Use %cmake macros
- Run spec-cleaner
* Tue Aug 06 2019 Martin Hauke <mardnh@gmx.de>
- Update to new upstream release 2.2.3
* Tweaked Game menu design
* Optimized compilation process
* Reduce some compiler warnings
* Overall code modernization
* AI improvements
* Collision improvements with switches
- Take the source from the upstream authors gitlab instance.
The github mirror wasn't up to date.
* Fri Jul 27 2018 jengelh@inai.de
- Update to new upstream release 2.2.2
* Player selection in Keen 4 Plus. Play as Lindsey, Council or
Kyle.
* Different character in Multiplayer mode.
* Added support for Mod, Midi and FLAC.
* Sprite selection screen when Single player mode (Galaxy).
* Sat Mar 17 2018 jengelh@inai.de
- Update to new upstream release 2.0.7
* Integration of the KeenDreams GPLed engine
* Many AI fixes in Keen 4, 5 and 6
* Platform sprite corrections in Keen 5
* Many collision fixes
* Smoother scrolling with vsync
- Remove commandergenius-nocurrentdate.diff (no longer needed)
* Sun May 03 2015 dap.darkness@gmail.com
- Updated to 1.8.1.1 to resolve openSUSE:Factory build failures:
* Dosbox fusion;
* A lot of dosbox fixes;
* Better mouse controls;
* New submenu for mods;
* More fixes and AI improvements;
* More native resolutions if higher modes are used,
especially in the launcher;
* Some improved physics;
* Shorter game names;
* Last window size is now saved automatically;
* Heavy engine independent code cleanups which will make CG more
flexible for new game engines besides Commander Keen;
* New GsLib will take more work at low level functions and will
as wrapper for SDL and GUI elements;
* Multiple selection problem should be fixed now;
* Even more smooth effects readded;
* New pump event concept will solve a lot of deadlocks we
previously had on the android versions;
* Added Scrollbar for a bigger list of games;
* Wormmoutch bites again;
* More effects readded;
* Many bug fixes especially Keen 1,2 and 4.
- Switched from tarball to _service.
- Added commandergenius-nocurrentdate.diff vs. useless rebuilds.
- General spec clean up.
* Thu Jan 30 2014 jengelh@inai.de
- Initial package (version 1.6.5.5) for build.opensuse.org