* Sat May 23 2020 Martin Hauke <mardnh@gmx.de>
- Update to new upstream release 2.4.2
* SDL_Cursor now should work as intended
* Finally added some scroll arrows to list views
* More loading feedback especially for galaxy audio
* Adding some emscripten code so GsKit is compatible with WASM
* Some resolution and rendering improvements
* Keen dreams freezes less especially when using cheat codes
* Fixed broken Messie to Player interaction
* Added Quicksave (F6) and Quickload (F9) so dying is less
tedious
* Added Integer scaling of video resoltion
* Added 640x360 game resolution which scales nice to 1920x1080
* Thu Apr 09 2020 Martin Hauke <mardnh@gmx.de>
- Update to new upstream release 2.4.1
* Added an achievement system for keen4se.
* Sun Mar 15 2020 Martin Hauke <mardnh@gmx.de>
- Update to new upstream release 2.4.0
* Fixed problem with some dialogs in vorticon keen engine
* Improved the code for save game menus
* Added option where you can choose whether you type your save
game or a timestamp is automatically entered instead
* Disabled button cannot be triggered anymore as it should be
* Sat Dec 21 2019 Martin Hauke <mardnh@gmx.de>
- Update to new upstream release 2.3.9
* Virtualpad improvements
* Android improvements
* Settings improvements for horizontal border size
* Crash fixes, bug fixes
* Fri Nov 01 2019 Martin Hauke <mardnh@gmx.de>
- Update to new upstream release 2.3.6
- Scrollbar improvements
- Crash fixes, bug fixes
- Search path issues fixed
- New font added for better scalibility
- Updated GsKit, many code cleanups in the library
- Settings fixups
- Modern setting makes the dithering effect a bit smoother when
Galaxy is shown
- Brought back the info menu for help and ordering info
- More log messages for better feedback
- Use %cmake macros
- Run spec-cleaner
* Tue Aug 06 2019 Martin Hauke <mardnh@gmx.de>
- Update to new upstream release 2.2.3
* Tweaked Game menu design
* Optimized compilation process
* Reduce some compiler warnings
* Overall code modernization
* AI improvements
* Collision improvements with switches
- Take the source from the upstream authors gitlab instance.
The github mirror wasn't up to date.
* Fri Jul 27 2018 jengelh@inai.de
- Update to new upstream release 2.2.2
* Player selection in Keen 4 Plus. Play as Lindsey, Council or
Kyle.
* Different character in Multiplayer mode.
* Added support for Mod, Midi and FLAC.
* Sprite selection screen when Single player mode (Galaxy).
* Sat Mar 17 2018 jengelh@inai.de
- Update to new upstream release 2.0.7
* Integration of the KeenDreams GPLed engine
* Many AI fixes in Keen 4, 5 and 6
* Platform sprite corrections in Keen 5
* Many collision fixes
* Smoother scrolling with vsync
- Remove commandergenius-nocurrentdate.diff (no longer needed)
* Sun May 03 2015 dap.darkness@gmail.com
- Updated to 1.8.1.1 to resolve openSUSE:Factory build failures:
* Dosbox fusion;
* A lot of dosbox fixes;
* Better mouse controls;
* New submenu for mods;
* More fixes and AI improvements;
* More native resolutions if higher modes are used,
especially in the launcher;
* Some improved physics;
* Shorter game names;
* Last window size is now saved automatically;
* Heavy engine independent code cleanups which will make CG more
flexible for new game engines besides Commander Keen;
* New GsLib will take more work at low level functions and will
as wrapper for SDL and GUI elements;
* Multiple selection problem should be fixed now;
* Even more smooth effects readded;
* New pump event concept will solve a lot of deadlocks we
previously had on the android versions;
* Added Scrollbar for a bigger list of games;
* Wormmoutch bites again;
* More effects readded;
* Many bug fixes especially Keen 1,2 and 4.
- Switched from tarball to _service.
- Added commandergenius-nocurrentdate.diff vs. useless rebuilds.
- General spec clean up.
* Thu Jan 30 2014 jengelh@inai.de
- Initial package (version 1.6.5.5) for build.opensuse.org