Package Release Info

chocolate-doom-3.0.0-bp151.3.2

Update Info: Base Release
Available in Package Hub : 15 SP1

platforms

AArch64
ppc64le
s390x
x86-64

subpackages

chocolate-doom
chocolate-doom-bash-completion

Change Logs

Version: 3.0.0-bp150.2.4
* Wed Jan 10 2018 jengelh@inai.de
- Update to new upstream release 3.0.0 (2017-12-30)
  * Update to SDL2. All scaling is now done in hardware.
  * It is possible to toggle fullscreen with Alt-Enter.
  * On multimonitor setups, the game will remember the used screen.
  * A new parameter, -savedir allows users to specify a directory
    from which to load and save games.
  * The GOG install of Doom 3: BFG Edition is now detected.
  * The CD audio option for music playback has been removed; the CD
    playback API has been removed from SDL 2.0.
  * Strife's voices.wad is now correctly loaded before PWADs.
* Tue Jul 04 2017 jengelh@inai.de
- Update to new upstream release 2.3.0 (2016-12-29)
  * Pitch-shifting from early versions of Doom, Heretic, and Hexen
    is now supported.
  * Aspect ratio-corrected 1600×1200 PNGs are now written.
  * OPL emulation is more accurate.
  * DMX bugs with GUS cards are now better emulated.
  * Checksum calculations are fixed on big endian systems, allowing
    multiplayer games to be played in mixed little/big-endian
    environments.
  * The vanilla limit of 4046 lumps per WAD is now enforced.
  * Solidsegs overflow is emulated like in vanilla.
  * It is now possible to start multiplayer Chex Quest games.
  * Versions 1.666, 1.7, and 1.8 are emulated.
  * An issue was fixed where the game crashed while killing the
    Wraithverge in 64-bit builds.
- Drop chdoom-date.diff (no longer needed), drop
  chdoom-sdlsound.diff (merged upstream).
* Wed Nov 16 2016 jengelh@inai.de
- Add chdoom-sdlsound.diff to resolve build error with new
  libsamplerate
* Sat Nov 07 2015 jengelh@inai.de
- Update to new upstream release 2.2.1
  * The Hexen four level demo IWAD is now supported.
  * The Doom reload hack has been added back.
  * OPL music playback has been improved in a number of ways to
  match the behavior of Vanilla Doom's DMX library much more
  closely. OPL3 playback is also now supported.
- Drop chdoom-nonvoid.diff (included upstream),
  drop chdoom-prng.diff (PRNG impl. was switched)
* Sat Mar 28 2015 jengelh@inai.de
- Update to new upstream release 2.1
  * Chocolate Doom now supports high-quality substitute music packs
  that are used in place of the original MIDI music tracks.
  * Support for joysticks and gamepads has been significantly
  improved in this version.
  * OPL MIDI playback has been significantly improved. Multi-track
  MIDI files now play back properly.
  * The "no fog on spawn west" Vanilla bug is now correctly
  emulated.
  * Behavior of older versions of Doom back to v1.666 can now be
  emulated.
- Add chdoom-nonvoid.diff, chdoom-prng.diff to quench compiler
  warnings. Add chdoom-date.diff to kill __DATE__ instances.
* Sun May 11 2014 jengelh@inai.de
- Add python to BuildRequires - it is used for manpage generation
  (was previously implicitly included)
* Tue Dec 10 2013 jengelh@inai.de
- Update to new upstream release 2.0
  * Support for three other Doom engine-based games: Heretic, Hexen,
  and Strife.
* Thu May 02 2013 jengelh@inai.de
- Search /usr/share/doom for IWADs as well (bnc#818102)
  + Added chdoom-iwaddir.diff
- Remove unnecessary INSTALL file
* Mon Jun 11 2012 jengelh@inai.de
- Update to new upstream release 1.7.0
  * Running servers now re-resolve the address of the master server
  occasionally, to adapt to DNS address changes.
  * A workaround for SDL mouse lag is now only used on Windows
  (where it is needed)
  * UTF-8 usernames are supported, and Windows usernames with
  non-ASCII characters are now supported
  * Palette accuracy is reduced to 6 bits per channel, to more
  accurately emulate the PC VGA hardware
* Wed Jun 08 2011 jengelh@medozas.de
- Initial package (version 1.6.0) for build.opensuse.org