Version: 1.0.4.1-bp150.2.4
* Thu Mar 12 2015 nemysis@gmx.ch
- Add description for sed
* Thu Mar 12 2015 nemysis@gmx.ch
- Update to 1.0.4.1, announce message:
- Fixed the reaction to a 'close window' event during level
selection so Atomiks quits properly,
- Intro screens can be switched to fullscreen now without
the screen becoming messy.
- Changed internal methods for storing bitmaps: dependencies to
SDL_Image, zlib and libpng have been dropped in favor of my own
compression routines,
- Added support for numeric keys to control the game,
- Added home/end keys support for level selection,
- Code cleanup and reorganizations to ease possible ports to
non-SDL platforms,
- Displaying the level's number in the level selection menu,
- Moved away from SDL to SDL2
(gained hardware acceleration in the process),
- Redrawn all internal bitmaps to be fully 320x200 compatible,
- Replaced configuration path routines by SDL2 native calls
(hence the placement of the config file changed),
- Implemented fullscreen switching under ALT+ENTER.
- Remove icon atomiks.png, use supplied
- Use SDL2_image, SDL2_mixer and sdl2 instead of SDL_image,
SDL_mixer and sdl
- Add sed, fix editor installation
- Use *.txt instead of full names
* Tue Nov 18 2014 nemysis@gmx.ch
- Add BuildRequires for hicolor-icon-theme
* Mon Nov 17 2014 nemysis@gmx.ch
- Use CFLAGS="%{optflags}" to fix
'File is compiled without RPM_OPT_FLAGS'
- Install icon in %{_datadir}/icons/hicolor/48x48/apps/
instead of %{_datadir}/pixmaps/
* Mon Oct 20 2014 nemysis@gmx.ch
- Change Source0 to use Web URL
- Change atomiks.png
- Add Desktop entry file
- Use check for openSUSE %if 0%{?suse_version}
- Add BuildRequires for fdupes, update-desktop-files and upx
- Use BuildRequire pkgconfig(SDL_image), pkgconfig(SDL_mixer) and
pkgconfig(sdl) instead of SDL_image-devel, SDL_mixer-devel and
SDL-devel
- Use default make %{?_smp_mflags}
- Add atomiks-editor
* Fri Jun 27 2014 opensuse@dstoecker.de
- cleanup
* Sun May 12 2013 Mateusz Viste <mateusz@viste-family.net> 1.02
- Added sound (can be turned off with --nosound),
- Pausing the game when loosing focus,
- Added shadings to in-game fonts,
- Added scores & hiscores.