* Wed Dec 21 2022 Dirk Müller <dmueller@suse.com>
- update to 3.0.2:
1. Support for transparent overlay visuals has been retired in this version of
VirtualGL. That feature will continue to be maintained in the 2.6.x branch on
a break/fix basis only. Most applications that once used transparent overlay
visuals used them with color index rendering, which was removed in OpenGL 3.1
in 2009. Thus, almost all applications that render overlays now do so using
other mechanisms. Furthermore, the need for VirtualGL to hand off the
rendering of transparent overlay visuals to the 2D X server has always limited
the usefulness of the feature, and the discontinuation of the VirtualGL Client
for Exceed relegated the feature to Un*x clients (with workstation-class GPUs)
and the VGL Transport only. Given that nVidia's implementation of transparent
overlay visuals requires disabling the X Composite extension, which cannot be
done in many modern Linux distributions, that further limited the feature to
the point of uselessness.
2. The VirtualGL Faker now assigns various permutations of common OpenGL
rendering attributes to the available 2D X server visuals. This maximizes the
chances that "visual hunting" 3D applications (applications that use X11
functions to obtain a list of 2D X server visuals, then iterate through the
list with `glXGetConfig()` until they find a visual with a desired set of
OpenGL rendering attributes) will find a suitable visual.
`VGL_DEFAULTFBCONFIG` can still be used to assign a specified set of OpenGL
rendering attributes to all 2D X server visuals, although the usefulness of
that feature is now very limited.
3. The VirtualGL Faker now includes an EGL back end that optionally emulates
the GLX API using a combination of the EGL API (with the
`EGL_EXT_platform_device` extension) and OpenGL renderbuffer objects (RBOs.)
On supported platforms, the EGL back end allows the VirtualGL Faker to be used
without a 3D X server. The EGL back end can be activated by setting the
`VGL_DISPLAY` environment variable to the path of a DRI device, such as
* */dev/dri/card0**, or by passing that device path to `vglrun` using the `-d`
argument. Some obsolete OpenGL and GLX features are not supported by the EGL
* Sun Dec 11 2022 Anonymous Checkouts <anoncvs@mailinator.com>
- update to 3.0.2
* Now supports use of EGL as well as GLX
* Mon Jul 06 2020 Ákos Szőts <szotsaki@gmail.com>
- update to 2.6.4
* Changelog in packaged ChangeLog.md or at
https://github.com/VirtualGL/virtualgl/blob/2.6.4/ChangeLog.md
- Refreshed patch VirtualGL-link-libs.patch
- Removed patch fix-Mesa-19.3.0-build.patch - resolved upstream
Version: 2.6.5-bp154.1.28
* Sat Dec 19 2020 Dirk Müller <dmueller@suse.com>
- update to 2.6.5:
1. Fixed a race condition that sometimes caused various fatal errors in the
interposed `glXMakeContextCurrent()` function if both GLX drawable IDs passed
to that function were the same window handle and the corresponding X window was
simultaneously resized in another thread.
2. Fixed an oversight whereby the addresses of the interposed
`glDrawBuffers()`, `glGetString()`, and `glGetStringi()` functions introduced
in 2.6.3[2] and 2.6.4[1] were not returned from the interposed
`glXGetProcAddress()` and `glXGetProcAddressARB()` functions.
3. VirtualGL now works properly with 3D applications that use the
`glNamedFramebufferDrawBuffer()` and `glNamedFramebufferDrawBuffers()`
functions (OpenGL 4.5) or the `glFramebufferDrawBufferEXT()` and
`glFramebufferDrawBuffersEXT()` functions (`GL_EXT_direct_state_access`) and
render to the front buffer.
4. Fixed a BadRequest X11 error that occurred when attempting to use the X11
Transport with a remote X connection.
5. Worked around an issue with certain GLX implementations that list
10-bit-per-component FB configs ahead of 8-bit-per-component FB configs and
incorrectly set `GLX_DRAWABLE_TYPE|=GLX_PIXMAP_BIT` for those 10-bpc FB
configs, even though they have no X visuals attached. This caused VirtualGL's
interposed `glXChooseVisual()` function to choose one of the 10-bpc FB configs
behind the scenes, which made it impossible to use the VGL Transport.
6. Fixed an issue whereby, when using the X11 Transport, a vertically flipped
image of a previously-rendered frame was sometimes displayed if the 3D
application called `glFlush()` while the front buffer was the active drawing
buffer and the render mode was `GL_FEEDBACK` or `GL_SELECT`.
7. `vglserver_config` now works properly if invoked with a relative path
(for example, `cd /opt/VirtualGL/bin; sudo ./vglserver_config`.)
8. Worked around a limitation in the AMDGPU drivers that prevented recent
versions of Google Chrome from enabling GPU acceleration when used with
VirtualGL.
* Mon Jul 06 2020 Ákos Sz?ts <szotsaki@gmail.com>
- update to 2.6.4
* Changelog in packaged ChangeLog.md or at
https://github.com/VirtualGL/virtualgl/blob/2.6.4/ChangeLog.md
- Refreshed patch VirtualGL-link-libs.patch
- Removed patch fix-Mesa-19.3.0-build.patch - resolved upstream
Version: 2.6.3-bp152.1.1
* Mon Jun 01 2020 Max Lin <mlin@suse.com>
- Remove conditional of applying glx.patch because we have newer Mesa
in Leap 15.2
- Use upstream patch fix-Mesa-19.3.0-build.patch to replace glx.patch
* Add fix-Mesa-19.3.0-build.patch
* Remove glx.patch
* Sun Feb 09 2020 Adam Mizerski <adam@mizerski.pl>
- update to 2.6.3
* Changelog in packaged ChangeLog.md or at
https://github.com/VirtualGL/virtualgl/blob/2.6.3/ChangeLog.md
- Refreshed patch VirtualGL-link-libs.patch
- Removed patch virtualgl-nodl.patch - resolved upstream
- Added patch glx.patch
* Mon Nov 04 2019 Andreas Schwab <schwab@suse.de>
- Add riscv64 to the list of 64-bit architectures
Version: 2.5.2-bp150.3.3
* Tue Jun 19 2018 tchvatal@suse.com
- Do not provide the env files which change the preload order
bsc#1097210
* Mon Dec 04 2017 tchvatal@suse.com
- Disable ssl feature as we can tunnel via ssh and the openssl-1.1
is not compatible at all currently
* Mon Dec 04 2017 tchvatal@suse.com
- Version update 2.5.2:
* Various compat fixes all around
- Remove merged gcc6_literal_suffixes.patch
- Refresh VirtualGL-link-libs.patch and virtualgl-nodl.patch
* Wed Aug 24 2016 tchvatal@suse.com
- Fix bnc#993645 as-needed eating symbols needed by this lib
* virtualgl-nodl.patch
- Use system xcb headers
- Rename glxinfo2 to vglxinfo, sounds bit better and more descriptive
* Thu Jun 16 2016 tchvatal@suse.com
- Version update to 2.5 release
* See upstream changelog for details
* Mostly removal of compat for pre-VirtualGL namespace
- Refresh patch VirtualGL-link-libs.patch
* Thu Jun 16 2016 normand@linux.vnet.ibm.com
- new gcc6_literal_suffixes.patch
* Tue Sep 01 2015 tchvatal@suse.com
- Add proper wxwidgets license string
* Fri Aug 28 2015 tchvatal@suse.com
- Update to 2.4.1:
* Various bugfixes not mentioned on changes
* Refresh VirtualGL-link-libs.patch
* Fri Aug 29 2014 tchvatal@suse.com
- Version bump to beta1 of 2.4 (2.3.90)
- Fix building with -Wl,-z,now and no-undefined
* VirtualGL-link-libs.patch
* Thu Aug 21 2014 dvaleev@suse.com
- Extend 64bit conditions to s390x ppc64 ppc64le aarch64
* Tue Jul 01 2014 tchvatal@suse.com
- Mention baselibs.conf in spec file
* Tue Jul 01 2014 tchvatal@suse.com
- Update license to WXwindows
* Mon Feb 10 2014 tchvatal@suse.com
- Require 32b libturbojpeg0 on the 32bit binary.
* Sun Feb 09 2014 tchvatal@suse.com
- No need to have different name for glxspheres on 64 and 32b.
* Fri Feb 07 2014 tchvatal@suse.com
- Use baselibs.conf
- Cleanup the spec to use suse macros
- Sort out dependencies and use system shared libjpeg-turbo
* Wed Nov 27 2013 arnaldo.coelho@gmail.com
- Update to 2.3.3
* Mon Oct 29 2012 arnaldo.coelho@gmail.com
- Update to 2.3.2
* Thu Sep 06 2012 arnaldo.coelho@gmail.com
- Update to 2.3.1
* Fri Dec 30 2011 bumblebee-project@hotmail.com
- Update to 2.3
* Mon Jul 11 2011 bumblebee-project@hotmail.com
- Initial package