Package Release Info

OpenShadingLanguage-1.11.12.0-bp153.1.1

Update Info: Base Release
Available in Package Hub : 15 SP3

platforms

AArch64
ppc64le
s390x
x86-64

subpackages

liboslcomp1_11
liboslexec1_11
liboslnoise1_11
liboslquery1_11
libtestshade1_11
OpenImageIO-plugin-osl
OpenShadingLanguage
OpenShadingLanguage-common-headers
OpenShadingLanguage-devel
OpenShadingLanguage-doc
OpenShadingLanguage-example-shaders-source
OpenShadingLanguage-MaterialX-shaders-source

Change Logs

* Wed Apr 07 2021 Dirk Müller <dmueller@suse.com>
- do not list pkgconfig directory - provided by filesystem package
* Sun Mar 21 2021 Hans-Peter Jansen <hpj@urpla.net>
- Update to version 1.11.12
  + Build: Changes for smooth compile against upcoming Imath 3.0.
    [#1332] #1341
  + Build: We weren't properly hiding non-public symbols. #1337
  + CI: Cleanup and get rid of the last Travis vestiges. #1334
  + CI: Speed up CI runs by using GHA cache + ccache. #1335
  + CI: Separate CI process into several individual "steps." #1338
- Update to version 1.11.11
  + Build: Make the CMake build system more friendly to being a
    subproject.
  + #1304
  + Build: Improve dependency on Imath/OpenEXR include files.
  + CI: Fixes to Mac CI. #1315
  + Docs: Update CLAs, Charter, GOVERNANCE, particularly after
    acceptance of
  + new CLAs and moving the repo to the ASWF GitHub account. #1308
    [#1240] #1314
  + Internals: Switch from deprecated call to OIIO::parallel_image
    to the new
  + version. #1317
- Update to version 1.11.10
  + Bug fix: optimizer interaction with output param that also is
    userdata.
  + #1295
  + Ensure that LoadMemoryCompiledShader returns false upon parse
    failure.
  + #1302
  + Work to ensure that OIIO will build correctly against the
    upcoming
  + Imath 3.0 and OpenEXR 3.0. #1299
- Disable lto
* Sat Nov 07 2020 Hans-Peter Jansen <hpj@urpla.net>
- Update to v1.11.9.0, see included CHANGES.md or
  https://github.com/imageworks/OpenShadingLanguage/blob/Release-1.11.9.0/CHANGES.md
- Add new build dependency python3-pybind11
- Remove stray python3 oslquery module
- Add loplevel markdown documents to doc package
* Tue Jul 28 2020 Hans-Peter Jansen <hpj@urpla.net>
- disable RPATH handling - fixes 15.1 build
* Sun Jul 05 2020 Stefan Brüns <stefan.bruens@rwth-aachen.de>
- Update to v1.11.6.0, see included CHANGES.md or
  https://github.com/imageworks/OpenShadingLanguage/blob/Release-1.11.6.0-dev/CHANGES.md
- Drop obsolete patches:
  + 0001-Fix-typo-in-the-.pc.in-files-that-botched-the-versio.patch
  + 0001-LLVM-10-odds-and-ends-1135.patch
  + 0001-Some-SPI-build-fixes-for-finding-the-right-llvm.patch
  + 0001-Use-single-shared-clang-cpp-library-starting-with-LL.patch
- Renamed legalcode.txt to CC-BY-3.0.txt
* Wed May 13 2020 Stefan Brüns <stefan.bruens@rwth-aachen.de>
- Use the correct CMake variable to set the shader install location.
- Replace osl-pkgconfig-versions.patch with correct upstream
  0001-Fix-typo-in-the-.pc.in-files-that-botched-the-versio.patch
- Adapt to LLVM 9/10 changes defaulting to single clang-cpp library,
  add 0001-Use-single-shared-clang-cpp-library-starting-with-LL.patch
  instead of mangling CMake output.
- Dropped osl-oslimageio-soname.patch, which erroneously adds a
  version to the OpenImageIO plugin, voiding any chance for
  OIIO to find and load the plugin.
- Rename the osl.imageio package to OpenImageIO-plugin-osl, to
  better reflect its purpose, install the plugin to the default
  OpenImageIO plugin directory.
- Use python3 for the build process.
* Tue Apr 21 2020 Dave Plater <davejplater@gmail.com>
- Update to v1.11.4.1 to fix build with LLVM10.
- Remove incorporated patch:
  0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch
- Added patches from git:
  0001-Some-SPI-build-fixes-for-finding-the-right-llvm.patch and
  0001-LLVM-10-odds-and-ends-1135.patch.
- Created osl-pkgconfig-versions.patch to fix pc file's version
  fields. Upstreamed along with workaround for new libclang-cpp in
  issue #1155
- Created osl-oslimageio-soname.patch to keep the library build in
  line with v1.x.
- For many upstream changes since v1.10.7 see:
  /usr/share/doc/packages/OpenShadingLanguage/CHANGES.md
Version: 1.10.7-bp152.2.20
* Wed Nov 06 2019 Stefan Brüns <stefan.bruens@rwth-aachen.de>
- Properly rebase 0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch
  avoid workarounds in the spec file.
- Remove conditional code for Leap 42.x
- Reflect required versions of OpenIIO and Clang in the spec file.
* Wed Nov 06 2019 Dave Plater <davejplater@gmail.com>
- Update to release 1.10.7 which fixes build with new llvm.
- Rebased:
  0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch
- Recent upstream changes:
  * Adjust for deprecated material in more recent Qt releases. #1043
  * Fixes for MinGW compiler. #1047
  * Texture "missingalpha" optional parameter generated incorrect
  code and crashed. #1044
  * Fix incorrect optimizations surrounding 'exit()' calls in the
  middle of certain shader code blocks. #1051
  * LLVM 9 / clang 9 compatibility. #1058
  * Fixes to Travis CI system to keep up with OIIO master recently
  upgrading its minimum required CMake. #1065
* Sun Jan 13 2019 Stefan Brüns <stefan.bruens@rwth-aachen.de>
- Fix lookup of stdosl.h from oslc (bnc#1123254):
  Dropped OpenShadingLanguage-shaderinstalldir.patch
  Added 0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch
- Cleaned up spec file (defattr)
- Correct LLVM_MCJIT_LIBRARY value, add comment
- Use current LLVM for building (bnc#1123252)
- Split shaders in common-headers, MaterialX-shaders and example-shaders
  subpackages. stdosl.h in common-headers is required by oslc in
  the main package (bnc#1123254).
- Correct clang-devel package name for Leap 42.3
* Tue Jan 08 2019 Jan Engelhardt <jengelh@inai.de>
- Spruce up descriptions a bit.
* Mon Dec 31 2018 davejplater@gmail.com
- Initial version 1.9.13 created for blender see boo#1120406
- Blender fails to build with 1.10.x versions
- Added OpenShadingLanguage-shaderinstalldir.patch shaders are
  installed directly under /usr see:
  https://github.com/imageworks/OpenShadingLanguage/issues/955