* Fri Dec 01 2023 Dirk Müller <dmueller@suse.com>
- update to 23.12:
* Removed an unused variable from the QOA decoder. 23.12 is
functionally identical to 23.11.
* Tue Nov 21 2023 Dirk Müller <dmueller@suse.com>
- update to 23.11:
* The mixer thread no longer crashes when attempting to read
voices using WMAUDIO3 buffer data
* SDL2: Fix regression that prevented devices with >8 channels
from opening
* Wed Oct 18 2023 Dirk Müller <dmueller@suse.com>
- update to 23.10:
* Minor static analysis fix for F3DAudio
* FACT now supports all publicly known WaveBank format versions
* Fri Jul 21 2023 Dirk Müller <dmueller@suse.com>
- update to 23.07:
* FACT: When parsing SoundBanks, explicitly update the read
offset for each data region
* XNA_Song: Fix possible truncation of total seconds when
opening QOA files
* Xbox GDK support is now considered Ready to Ship
* UWP support is now deprecated and will be removed in FAudio
24.01
* XNA_Song now supports QOA input files
* FACT: Add support for `WAVEBANKSTREAMING_INVALIDCONTENT`
notifications
* Added FilterWetDryMixEXT extension
* Fri Mar 17 2023 Dirk Müller <dmueller@suse.com>
- update to 23.03:
* CMake: Add feature macros for usleep for tests
* GDK:
- GDK now builds dynamic libraries, rather than static
- Look for "SDL" rather than "SDL2", to match the
upstream Git repository name
* Tue Jan 03 2023 Dirk Müller <dmueller@suse.com>
- update to 23.01:
* Remove PlatformToolset lines from visualc-gdk project
* Sun Dec 04 2022 Dirk Müller <dmueller@suse.com>
- update to 22.12:
* Added a Visual Studio solution for GDK support
* Minor cleanup in the utils/ folder
* Mon Oct 24 2022 Aaron Stern <ukbeast89@protonmail.com>
- Update to 22.10:
* Added a quick comment to the SDL backend.
* Mon Oct 24 2022 Aaron Stern <ukbeast89@protonmail.com>
- Update to 22.09.01:
* Fix a regression where requesting a specific mastering voice format
would return a format overwritten by device defaults
* Mon Oct 24 2022 Aaron Stern <ukbeast89@protonmail.com>
- Update to 22.09:
* Update to SDL 2.24. This has been made a hard requirement, as it
fixes/adds way too much to ignore:
2.1 and 4.1 audio is now supported
* On Windows, we now prioritize DirectSound over WASAPI
* The PulseAudio samples hack has been removed
* The non-power-of-two samples hack for Emscripten/OSS has also been removed
* GetDeviceDetails(0) now uses SDL_GetDefaultAudioInfo, obsoleting our hack
* Tue Aug 09 2022 Aaron Stern <ukbeast89@protonmail.com>
- Update to 22.08:
* FACT: Add support for WAVEBANKPREPARED notifications
* Included the matrix coefficient test program in matrix_defaults.inl,
for developers that need to replicate it
* FXReverb: Fix a spec violation in Process() that could corrupt reverb output
when enabled/disabled with precise timing
* FACT: Fill all fields for WAVESTOP notifications, avoiding uninitialized memory issues
* Mon May 09 2022 Christophe Giboudeaux <christophe@krop.fr>
- Update to 22.05. Changes since 22.02:
* FACT: Clamp SoundBank Q factor to ignore the 0.67 case, for now
* CMake: Remove some uicommon files that no longer exist
* Tue Feb 15 2022 Aaron Stern <ukbeast89@protonmail.com>
- update to 22.02:
* The Wine/Win32 backend is now considered stable.
All Wine users should upgrade to 7.0 or newer
All non-Wine users will (and should) continue to use
the SDL backend.
* GStreamer support has been removed.
Wine/Win32 will continue to use MediaFoundation.
All other users should already be on patent/royalty-free
codecs.
* utils: Minor cleanup of uicommon.
* csharp: Expose an IntPtr overload for
stb_vorbis_get_samples_float_interleaved.
* Mon Jan 10 2022 Aaron Stern <ukbeast89@protonmail.com>
- update 22.01:
* Continued work on the experimental Wine/Win32 platform backend.
* Thu Dec 30 2021 Aaron Stern <ukbeast89@protonmail.com>
- update to 21.12:
* Fixed a build error when WMA support is enabled.
* Sun Nov 28 2021 Aaron Stern <ukbeast89@protonmail.com>
- update to 21.11:
* GStreamer support is now deprecated.
Wine users should migrate to 6.20 and newer, and everyone else should move to
codecs that are not patent-encumbered.
GStreamer support will be fully removed in the first release after Wine 7.0.
* Removed the C++ wrapper. Use the headers/PE binaries found in Wine 6.20 and newer.
* Minor fixes and cleanups found by Coverity
* Dont assert on WMA buffer and FAUDIO_FORMAT_EXTENSIBLE type
* FACT: Send FACTNOTIFICATIONTYPE_CUESTOP Notification on Cue Stop
* Continued work on the experimental Wine/Win32 platform backend
* Sun Oct 17 2021 Aaron Stern <ukbeast89@protonmail.com>
- update to 21.10:
* Minor WinRT project update for latest SDL Git revision
* Continued work on the experimental Wine/Win32 platform backend
* Thu Sep 16 2021 Aaron Stern <ukbeast89@protonmail.com>
- update to 21.09:
* FACT: Fix a crash from an uninitialized pointer when a WaveBank does not have a name
table.
* platform_sdl2: When querying the default device, ignore audio devices with way too many
channels.
* platform_win32: Minor Win32 buildfixes
* Tue Jul 13 2021 Aaron Stern <ukbeast89@protonmail.com>
- update to 21.07:
* Fix incorrect value for MF_MT_AUDIO_AVG_BYTES_PER_SECOND.
* Tue May 04 2021 Aaron Stern <ukbeast89@protonmail.com>
- update to 21.05:
* CMake: Add 'Requires' for GStreamer to the pkgconfig file
* Updated source to github.
Version: 20.05-bp152.1.1
* Mon May 18 2020 ecsos <ecsos@opensuse.org>
- Rebase faudio-older-sdl2.patch to fix build error in Leap.
* Wed May 06 2020 Martin Pluskal <mpluskal@suse.com>
- Update to version 20.05:
* No changelog available
* Wed Mar 18 2020 Christophe Giboudeaux <christophe@krop.fr>
- Update to 20.03. No changelog
- Update faudio-older-sdl2.patch.
* Sun Mar 03 2019 Jan Engelhardt <jengelh@inai.de>
- Avoid name repetition in summaries.
- Update RPM groups.
- Ensure directories are owned.
* Sat Mar 02 2019 Marcus Meissner <meissner@suse.com>
- initial import of the FAudio library used by Wine
- Verson 19.03
- We build only the lib/FAudio part of this package.
- faudio-older-sdl2.patch: build against a bit older SDL2 on Leap 42.3.