Package Release Info

SDL2-2.0.5-7.1

Update Info: openSUSE-2017-1217
Available in Package Hub : 12 GA-SP5

platforms

AArch64
ppc64le
s390x
x86-64

subpackages

libSDL2-2_0-0
libSDL2-devel

Change Logs

* Wed Oct 18 2017 sreeves@suse.com
- Add SDL-bnc1062784-check-overflow-xcf-props.patch.
    Fix CVE-2017-2888, bnc#1062784
Version: 2.0.5-2.1
* Tue Aug 01 2017 fcrozat@suse.com
- Do not BuildRequires pkgconfig(fcitx) on SLE (not shipped anymore
  since SLE12 SP2).
* Thu Jun 29 2017 schwab@suse.de
- libspe2 doesn't exist any more
* Wed Feb 15 2017 jengelh@inai.de
- Add dbus-ime.diff and build with fcitx [boo#1025413]
* Sun Oct 23 2016 aloisio@gmx.com
- Backported commit 5184186d4366 and fbf9b0e3589a as
  SDL2-ppc64-declaration-after-statement.patch to fix build
  on ppc64/ppc64le
* Thu Oct 20 2016 aloisio@gmx.com
- Update to 2.0.5
  General:
  * Implemented audio capture support for some platforms
  * Added SDL_DequeueAudio() to retrieve audio when buffer
    queuing is turned on for audio capture
  * Added events for dragging and dropping text
  * Added events for dragging and dropping multiple items
  * By default the click raising a window will not be
    delivered to the SDL application. You can set the hint
    SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click
    through to the window.
  * Saving a surface with an alpha channel as a BMP will use a
    newer BMP format that supports alpha information. You can
    set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use
    the old format.
  * Added SDL_GetHintBoolean() to get the boolean value of a
    hint
  * Added SDL_RenderSetIntegerScale() to set whether to
    smoothly scale or use integral multiples of the viewport
    size when scaling the rendering output
  * Added SDL_CreateRGBSurfaceWithFormat() and
    SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL
    surface with a specific pixel format
  * Added SDL_GetDisplayUsableBounds() which returns the area
    usable for windows. For example, on Mac OS X, this subtracts
    the area occupied by the menu bar and dock.
  * Added SDL_GetWindowBordersSize() which returns the size of
    the window's borders around the client area
  * Added a window event SDL_WINDOWEVENT_HIT_TEST when a
    window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g.
    in the title bar or window frame)
  * Added SDL_SetWindowResizable() to change whether a window
    is resizable
  * Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to
    affect the window transparency
  * Added SDL_SetWindowModalFor() to set a window as modal for
    another window
  * Added support for AUDIO_U16LSB and AUDIO_U16MSB to
    SDL_MixAudioFormat()
  * Fixed flipped images when reading back from target
    textures when using the OpenGL renderer
  * Fixed texture color modulation with SDL_BLENDMODE_NONE
    when using the OpenGL renderer
  * Fixed bug where the alpha value of colorkeys was ignored
    when blitting in some cases
  Linux:
  * Added support for the Fcitx IME
  * Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a
    window manager asks the SDL window whether it wants to take
    focus.
  * Refresh rates are now rounded instead of truncated, e.g.
    59.94 Hz is rounded up to 60 Hz instead of 59.
  * Added initial support for touchscreens on Raspberry Pi
* Thu Mar 17 2016 mpluskal@suse.com
- Make building more verbose
* Thu Mar 10 2016 jengelh@inai.de
- Enable udev support
* Sun Jan 10 2016 mailaender@opensuse.org
- update to version 2.0.4
  General:
  * Added support for web applications using Emscripten, see
    docs/README-emscripten.md for more information
  * Added support for web applications using Native Client (NaCl), see
    docs/README-nacl.md for more information
  * Added an API to queue audio instead of using the audio callback:
    SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio()
  * Added events for audio device hot plug support:
    SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED
  * Added SDL_PointInRect()
  * Added SDL_HasAVX2() to detect CPUs with AVX2 support
  * Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window
    like traditional window decorations (drag areas, resize areas)
  * Added SDL_GetGrabbedWindow() to get the window that currently has input
    grab, if any
  * Added SDL_RenderIsClipEnabled() to tell whether clipping is currently
    enabled in a renderer
  * Added SDL_CaptureMouse() to capture the mouse to get events while the
    mouse is not in your window
  * Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen
    space
  * Added SDL_GetGlobalMouseState() to get the current mouse state outside of
    an SDL window* Added a direction field to mouse wheel events to tell
    whether they are flipped (natural) or not
  * Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to
    [WGL|GLX]_ARB_context_flush_control extension)
  * Added EGL_KHR_create_context support to allow OpenGL ES version selection
    on some platforms* Added NV12 and NV21 YUV texture support for OpenGL and
    OpenGL ES 2.0 renderers
  * Added a Vivante video driver that is used on various SoC platforms
  * Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D
    renderers when the D3D device is lost, and from Android's event loop when
    the GLES context had to be recreated
  * Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal
    handling* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of
    SDL's threads
  * Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines
  * Improved support for WAV and BMP files with unusual chunks in them
  * Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to
    SDL_AssertState
  * Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent
    window interaction while cursor is hidden
  * Added SDL_GetDisplayDPI() to get the DPI information for a display* Added
    SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick
  * Added SDL_JoystickFromInstanceID(), as a helper function, to get the
    SDL_Joystick* that an event is referring to.
  * Added SDL_GameControllerFromInstanceID(), as a helper function, to get
    the SDL_GameController* that an event is referring to.
* Mon Jan 12 2015 schwab@suse.de
- libspe2 only exists for ppc and ppc64
* Fri Dec 19 2014 jengelh@inai.de
- Drop old arts/esound soundserver support.
* Thu Dec 18 2014 jengelh@inai.de
- Remove SDL2 obsoletes (we never had packages of that name).
  Copy current Provides to baselibs.conf.
* Mon Jul 21 2014 jengelh@inai.de
- Update to new upstream release 2.0.3
  * This is a minor bugfix release to take care of creating an OpenGL
  context on Mac OS X.
* Mon May 26 2014 mailaender@opensuse.org
- Added missing build dependencies
  * arts
  * dbus
  * udev
  * tslib
- Removed unrecognized options: --disable-video-svga, --disable-video-ps3
* Mon May 26 2014 mailaender@opensuse.org
- Use pkgconfig everywhere
- Fix the build on SLE using prjconf
* Thu Mar 13 2014 mailaender@opensuse.org
- Update to 2.0.2
  * Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
  * Added an API to load a database of game controller mappings from a file:
    SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW()
  * Added game controller mappings for the PS4 and OUYA controllers
  * Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
  * Added SDL_DetachThread()
  * Added SDL_HasAVX() to determine if the CPU has AVX features
  * Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
  * EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
    them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
  * Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc.
  * The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior.
  * Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping.
  * testgl2 does not need to link with libGL anymore
  * Added testgles2 test program to demonstrate working with OpenGL ES 2.0
  * Added controllermap test program to visually map a game controller
  * Fixed fullscreen and focused behavior when receiving NotifyGrab events
  * Added experimental Wayland and Mir support, disabled by default
- Added SDL2-devel provides
* Thu Nov 07 2013 mailaender@opensuse.org
- Update to version 2.0.1:
  * Added an API to get common filesystem paths in SDL_filesystem.h:
    SDL_GetBasePath(), SDL_GetPrefPath()
  * Added an API to do optimized YV12 and IYUV texture updates:
    SDL_UpdateYUVTexture()
  * Added an API to get the amount of RAM on the system:
    SDL_GetSystemRAM()
  * Added a macro to perform timestamp comparisons with SDL_GetTicks():
    SDL_TICKS_PASSED()
  * Dramatically improved OpenGL ES 2.0 rendering performance
  * Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
  * Fixed float audio support with the PulseAudio driver
  * Fixed missing line endpoints in the OpenGL renderer on some drivers
  * X11 symbols are no longer defined to avoid collisions when linking statically
* Mon Oct 28 2013 prusnak@opensuse.org
- add SDL2 provides
* Tue Aug 13 2013 jengelh@inai.de
- Some metadata spruce-up: add current URLs, softer wildcarding
  in the files list, more robust make install call
- Reduce build dependencies
- Optional signature verification in local builds
* Tue Aug 13 2013 prusnak@opensuse.org
- created package (version 2.0.0) - based on SDL package
Version: 2.0.5-10.1
* Tue Jan 03 2023 mgorse@suse.com
- Add CVE-2022-4743.patch: fix potential memory leak in
  GLES_CreateTexture (boo#1206727 CVE-2022-4743).
* Tue Aug 13 2013 jengelh@inai.de
- Some metadata spruce-up: add current URLs, softer wildcarding
  in the files list, more robust make install call
- Reduce build dependencies
- Optional signature verification in local builds